Store data
- UK price
- £4.64
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 29 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Seven Worlds: Neon Odyssey is an ad-free twin-stick arcade shoot 'em up across seven neon worlds. Take a Concordat salvage contract, fly out from the shipyard, and fight your way inward through a seven-planet star system that gets meaner every orbit.
Every world is a campaign of its own: survey it, purge it, then bring down its guardian. Bank credits, buy hulls, from an eight-tonne surplus tug to an interceptor on a salvaged Grid drive, and fit them at the yard: rails, rounds, loaders, plating, bomb bays, thrusters. What you fit is what you fly.
The field fights back. Gravity wells bend the mesh and your shots with it, swarms convert what dies into more of themselves, serpents hunt the trenches, titans and motherships close in behind shield bars — and every planet plays by its own rules: drift currents, permanent wells, infection.
Beat the nursery and the machines counter-attack: defend the shipyard, then break through to Core, where the arks are waiting.
Can you clear all seven worlds and stop the Arks before they leave?
Twin-stick arcade shooting with neon vector visuals and a reactive mesh
Ad-free
Seven hand-tuned worlds, each with survey, purge, guardian and endless modes
Five ships, six upgrade tracks, four ammo tiers, hidden missions and artifacts
Boss waves, bait-and-switch objectives, siege events, arcade mode with high scores
Procedural soundtrack and effects
Full controller support, plus keyboard and mouse
Playable from start to finish without buying anything: every ship, upgrade and world is earned in play.
Optional in-app purchase: GOLD PLATE packs, extra armour plates that let a fitted plate slot take a second hit. They are never required, and everything in the game can be earned without them. No ads, no loot boxes.
| # | ||
|---|---|---|
| 01 | First Kill | 100.0% |
| 02 | First Mission | 50.0% |
| 03 | Mothership Down | 25.0% |
| 04 | Guardian Core | 0.0% |
| 05 | Kills 5000 | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.