Steam release scheduled · App 5273150

Village Invaders

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Full controller support
  • Camera Comfort
  • Playable without Timed Input
  • DualSense Controller Support
  • DualSense Controller Support
  • Steam Input API Support
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5273150
App type
Game
Developer
Publisher
Supported systems
Windows · macOS · Linux
Genres
Action, Indie, Strategy, Early Access
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
Intel Core i5-8400
Memory
8 GB RAM
Graphics
GTX 1650 or AMD RX 580
DirectX
Version 11
Storage
4 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
Intel i5-11400 / Ryzen 5 5600
Memory
16 GB RAM
Graphics
NVIDIA RTX 3060 / AMD RX 6600
DirectX
Version 11
Storage
4 GB available space

macOS

Minimum
Requirement
Requires an Apple processor
OS
Macos Tahoe
Processor
M1
Memory
16 GB RAM
Graphics
M1 GPU
Storage
4 GB available space
Recommended
Requirement
Requires an Apple processor
OS
Macos Tahoe
Processor
M2
Memory
16 GB RAM
Graphics
M2 GPU
Storage
4 GB available space

Linux

Minimum
OS
SteamOS 3.0
Processor
AMD Zen 2 4-core
Memory
8 GB RAM
Graphics
Steam Deck GPU
Storage
4 GB available space
Additional Notes
Vulkan Graphics Api
Recommended
OS
SteamOS 3.6+
Processor
AMD Ryzen 5 5600
Memory
16 GB RAM
Graphics
AMD RX 6600
Storage
4 GB available space
Additional Notes
Desktop 1080p 60 FPS. Steam Deck: 50–60 FPS;
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Village Invaders is a fast-paced roguelite card battler, and you are the one doing the raiding. Every village is generated from scratch, packed with defenses, traps and treasure, and no two raids play the same.

DEPLOY YOUR ARMY

Pick a card, choose where your troops come down outside the village, and send them in. They march, find their own targets and fight without waiting for orders. You decide two things: what you bring, and when you play it.

Every time you play the same card, it costs more elixir, so a good raid never repeats itself. Spend gold to buy a whole new hand, or to skip a village that looks like more trouble than it is worth.

THE ELIXIR IS INSIDE THE VILLAGE

Elixir does not refill on its own. The village keeps it in storage buildings, so every one you break puts more cards on the field.

Bring down the village's main building early and the remaining defenses stay weakened for the rest of the battle. To capture the village, every building has to fall.

EVERY UNIT DOES ITS OWN THING

Thieves run straight for the resource buildings. Assassins climb over walls to reach the defenses. A Horse picks up a nearby ally and carries it forward. Golems split in two when they die. Mummies hang back and summon copies of units from your deck. Skeletons charge the defenses and blow themselves up the moment they get there.

CAST WILD SPELLS

Freeze the defenses with Frost. Bring your fallen back with Revive. Double your attack with Duplication. Burn a path with Fire. Or cast Confuse and let the towers fire on their own village.

BUILD THE PERFECT DECK

Every village you capture offers a reward: a new card, an upgrade, a shop, or a talisman. No two runs end up with the same deck.

Last Stand turns a low elixir bar into a full assault. Patience Stone doubles the health of your next unit if you play nothing for four seconds. Gold Trade pays the elixir you are short of out of your purse. And for a few seconds after every spell, Battle Rune makes everything already on the field hit harder.

FOUR PLACES TO RAID

Medieval villages sit behind walls, and line the ground in front of them with hidden pits. The Jungle has no walls at all. The Desert hides sand pits along your path. Hell never lets its graveyards rest, throwing sword skeletons straight at your lines.

Between raids you take your reward, visit the shop, upgrade your cards and pick up talismans. Daily and long-term challenges unlock permanent upgrades you keep from one run to the next.

CURRENT FEATURES

A complete single-player roguelite run

35+ unit and spell cards, from wall-hopping raiders to army-copying Mummies

15+ talismans that can reshape a run

Procedurally generated villages packed with walls, traps, storages, support buildings, and defenses

A hand fueled by stolen elixir, with gold-paid redraws when luck turns ugly

Card rewards, shops, upgrades, and talisman picks between raids

Daily and lifetime challenges with permanent progression

Raid the village. Take the loot. Build a stronger deck and go again.

Steam gallery

Screenshots

7 available
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