Steam release scheduled · App 5272800

Dungeon Cleared!

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
12 October 2026
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Player tracking—Begins when the game launches
Release date12 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5272800
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Indie, Strategy
Release date
12 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 o AMD FX-6300
Memory
4 GB RAM
Graphics
GPU compatibile OpenGL 3.2 con 1 GB VRAM
Storage
1 GB available space
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 o AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
GPU compatibile OpenGL 4.1 con 2 GB VRAM
Storage
1 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

An old-school dungeon crawler

Dungeon Cleared! began with a simple idea: I wanted to recreate the feel of 1980s tabletop dungeon crawlers and the rules of 1990s role-playing games, without conversations or lengthy narrative sequences: exploration, combat and tactical decisions, even in short sessions.

The rules are easy to learn, but your decisions matter.

The order in which you move your heroes, who opens a door, where you end your movement and when you use a spell can completely change a fight.

Casual in the time it requires, not in the consequences of your choices.

Three campaigns. Thirty dungeons.

Build a party of four heroes and face three campaigns of ten dungeons each.

In the depths beneath Valdombra, you will search for the fragments of the Solar Seal while the Rift threatens the village.

The Court of Frost leads the party through a frozen realm inhabited by creatures of ice and cold.

In the Garden of Spores, nature has taken on considerably less reassuring forms.

Each campaign features its own setting, enemies, obstacles and bosses, with a major encounter in dungeon five and a final boss in dungeon ten.

Seven classes. Four heroes.

Choose your party from Warrior, Rogue, Wizard, Cleric, Elf, Dwarf and Halfling.

Each class has different stats, movement, range, equipment, spells or abilities.

Your party composition changes the way you approach each room.

Your turn. Your order.

Activate your heroes in any order and combine movement and actions during the same turn.

Move forward, attack and reposition. Cast a spell, use a potion or take advantage of your class power.

Doors, walls and obstacles affect movement and line of sight, while fog of war hides what lies beyond the next room.

From level 1 to level 10

After each dungeon, your party grows stronger.

Choose permanent upgrades, new items and gradually develop your heroes’ abilities.

New spell tiers and additional slots become available throughout the campaign, allowing you to gradually shape the party around your choices.

Procedural dungeons

Maps, traps, obstacles and encounters are generated procedurally, turning each seed into a different tactical situation.

The system is deliberately easy to read: you do not need to manage dozens of overlapping mechanics, only understand how to deal with what is in front of you.

At higher difficulty levels, enemy behaviour also changes, with greater aggression and different priorities when choosing targets.

Campaign or One-shot

Play one of the three complete campaigns or create a level 1–10 One-shot by choosing your party, difficulty and seed.

Four difficulty levels — Easy, Normal, Hard and Hardcore — let you tailor the experience or experiment with new party compositions without starting a new campaign.

Steam gallery

Screenshots

7 available
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