Store data
- UK price
- £0.95
- US price
- $0.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 4 October 2026
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| October 2026 | 0 | — | — | 0 | — |
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You arrive with a handful of villagers at a half-drowned holding in the Vreldsath fens, in the years of the Rekindling. Every stand of timber, every stone seam and every fishing pool runs dry, and nothing grows back. Standing still is losing slowly — the only economy is pushing outward, to better ground and worse neighbours.
Everything is carried. Villagers walk to the reed beds, the quarry and the fishing pools and haul every load home. Build close to what you need, or watch your people spend the day walking.
Twenty-three buildings, most with upgrade tiers — lumber camps, fen farms, bakehouses, smithies, an eel wharf, a caravan market, a guildhall, watchtowers, barracks and a castle.
Food and contentment. Three kinds of food, and a holding that eats well works faster than one living on fish alone.
Trade that never pays for itself. The market will sell you anything you are short of — always at a loss.
Attacks come on a clock you cannot see. No countdown, no arrow pointing where from — you learn the rhythm by playing. Eight families of horrors wake in the Sundered Places scattered across the map, the mild ones close to home and the worst at the far edges. Hold them off with watchtowers, a castle and soldiers you have to feed and house, or march your army out and break the lairs yourself.
Ruin-caches lie buried across the fen, under a fog of war that forgets nothing you have seen and shows nothing you have not. What they open is not all written down: much of what unlocks what, you discover.
There is one way to win. Finish the causeway — a raised timber road on driven piles, laid across open water. It is the biggest thing you will ever build, and the fen throws everything it has at you while you build it.
A new, huge, generated fen every run.
100 achievements.
No meta-progression: every run starts from nothing.
Keyboard and mouse. English and Czech.
Set in the world of Orenvalt.
| # | ||
|---|---|---|
| 01 | A Growing Holding IReach 25 villagers. | 0.1% |
| 02 | A Growing Holding IIReach 45 villagers. | 0.1% |
| 03 | A Growing Holding IIIReach 65 villagers. | 0.1% |
| 04 | A Growing Holding IVReach 90 villagers. | 0.1% |
| 05 | A Holding Worth the NameWin a run, reach 60 villagers. | 0.1% |
| 06 | Before the DarkExcavate a ruin-cache, at most 1 nights survived, 2400 ticks endured. | 0.1% |
| 07 | Charted the Fen IDiscover 20 regions. | 0.1% |
| 08 | Charted the Fen IIDiscover 36 regions. | 0.1% |
| 09 | Charted the Fen IIIDiscover 50 regions. | 0.1% |
| 10 | Charted the Fen IVDiscover 62 regions. | 0.1% |
| 11 | Charted the Fen VDiscover 64 regions. | 0.1% |
| 12 | Content in the Damp185 contentment. | 0.1% |
| 13 | Endured I9600 ticks endured. | 0.1% |
| 14 | Endured II16000 ticks endured. | 0.1% |
| 15 | Endured III24000 ticks endured. | 0.1% |
| 16 | Endured IV32000 ticks endured. | 0.1% |
| 17 | Endured V48000 ticks endured. | 0.1% |
| 18 | Every Digger HomeExcavate 3 ruin-caches, no villagers lost. | 0.1% |
| 19 | Every Kind of Wrong25000 slain. | 0.1% |
| 20 | Every Trade PliedBuild Lumber Camp, build Quarry, build Fishing Hut, build Forager's Hut, build Fen Farm, build Reed Cutter's Stand, build Smithy, build Fen Mine. | 0.1% |
| 21 | Fen Made QuietWin a run, 6 lairs broken. | 0.1% |
| 22 | Fenfisher IHarvest 52000 fish. | 0.1% |
| 23 | Fenfisher IIHarvest 110000 fish. | 0.1% |
| 24 | Fenfisher IIIHarvest 205000 fish. | 0.1% |
| 25 | Fenfisher IVHarvest 410000 fish. | 0.1% |
| 26 | Fenhunter IHarvest 14000 game. | 0.1% |
| 27 | Fenhunter IIHarvest 29000 game. | 0.1% |
| 28 | Fenhunter IIIHarvest 55000 game. | 0.1% |
| 29 | Fenhunter IVHarvest 110000 game. | 0.1% |
| 30 | Fenwarden I500 slain. | 0.1% |
| 31 | Fenwarden II2500 slain. | 0.1% |
| 32 | Fenwarden III6000 slain. | 0.1% |
| 33 | Fenwarden IV15000 slain. | 0.1% |
| 34 | Fenwarden V35000 slain. | 0.1% |
| 35 | Few Spears15 waves held, at most 12 soldiers at once. | 0.1% |
| 36 | Granarykeeper IHarvest 25000 grain. | 0.1% |
| 37 | Granarykeeper IIHarvest 53000 grain. | 0.1% |
| 38 | Granarykeeper IIIHarvest 98000 grain. | 0.1% |
| 39 | Granarykeeper IVHarvest 195000 grain. | 0.1% |
| 40 | Grave-Delver IExcavate a ruin-cache. | 0.1% |
| 41 | Grave-Delver IIExcavate 2 ruin-caches. | 0.1% |
| 42 | Grave-Delver IIIExcavate 3 ruin-caches, 5 nights survived. | 0.1% |
| 43 | Grave-Delver IVExcavate 4 ruin-caches, 10 nights survived. | 0.1% |
| 44 | Grave-Delver VExcavate 5 ruin-caches, 15 nights survived. | 0.1% |
| 45 | Guild Work I3 specialists trained. | 0.1% |
| 46 | Guild Work II10 specialists trained. | 0.1% |
| 47 | Guild Work III20 specialists trained. | 0.1% |
| 48 | Held the Line I10 waves held. | 0.1% |
| 49 | Held the Line II22 waves held. | 0.1% |
| 50 | Held the Line III36 waves held. | 0.1% |
| 51 | Held the Line IV55 waves held. | 0.1% |
| 52 | Ironmonger IHarvest 10000 iron. | 0.1% |
| 53 | Ironmonger IIHarvest 21000 iron. | 0.1% |
| 54 | Ironmonger IIIHarvest 40000 iron. | 0.1% |
| 55 | Ironmonger IVHarvest 80000 iron. | 0.1% |
| 56 | Long Dark I3 nights survived. | 0.1% |
| 57 | Long Dark II6 nights survived. | 0.1% |
| 58 | Long Dark III10 nights survived. | 0.1% |
| 59 | Long Dark IV16 nights survived. | 0.1% |
| 60 | Long Dark V24 nights survived. | 0.1% |
| 61 | Measured TwiceWin a run, no buildings demolished. | 0.1% |
| 62 | Mended I800 damage mended. | 0.1% |
| 63 | Mended II3000 damage mended. | 0.1% |
| 64 | Mended III9000 damage mended. | 0.1% |
| 65 | Muster I25 soldiers at once. | 0.1% |
| 66 | Muster II70 soldiers at once. | 0.1% |
| 67 | Muster III150 soldiers at once. | 0.1% |
| 68 | Not a Hand LostReach 40 villagers, no villagers lost. | 0.1% |
| 69 | Not One Soul10 waves held, no villagers lost. | 0.1% |
| 70 | Nothing Left UnseenReveal every walkable tile of the fen. | 0.1% |
| 71 | Old WaysWin a run, no specialists trained. | 0.1% |
| 72 | Raised From the Mud I50 raised. | 0.1% |
| 73 | Raised From the Mud II110 raised. | 0.1% |
| 74 | Raised From the Mud III190 raised. | 0.1% |
| 75 | Raised From the Mud IV300 raised. | 0.1% |
| 76 | Reedcutter IHarvest 45000 reed. | 0.1% |
| 77 | Reedcutter IIHarvest 97000 reed. | 0.1% |
| 78 | Reedcutter IIIHarvest 180000 reed. | 0.1% |
| 79 | Reedcutter IVHarvest 360000 reed. | 0.1% |
| 80 | Stone Upon StoneBuild Castle. | 0.1% |
| 81 | Stonewright IHarvest 17000 stone. | 0.1% |
| 82 | Stonewright IIHarvest 38000 stone. | 0.1% |
| 83 | Stonewright IIIHarvest 70000 stone. | 0.1% |
| 84 | Stonewright IVHarvest 140000 stone. | 0.1% |
| 85 | Swift PassageWin a run, at most 16800 ticks endured. | 0.1% |
| 86 | The Long Road BegunLay the foundation of The Causeway. | 0.1% |
| 87 | The Wide-Crossing WayWin a run. | 0.1% |
| 88 | Timberwright IHarvest 30000 wood. | 0.1% |
| 89 | Timberwright IIHarvest 65000 wood. | 0.1% |
| 90 | Timberwright IIIHarvest 125000 wood. | 0.1% |
| 91 | Timberwright IVHarvest 250000 wood. | 0.1% |
| 92 | Toolwright IHarvest 5000 tools. | 0.1% |
| 93 | Toolwright IIHarvest 10500 tools. | 0.1% |
| 94 | Toolwright IIIHarvest 19500 tools. | 0.1% |
| 95 | Toolwright IVHarvest 39000 tools. | 0.1% |
| 96 | UnbrokenWin a run, no buildings lost. | 0.1% |
| 97 | Unmaker I1 lairs broken. | 0.1% |
| 98 | Unmaker II3 lairs broken. | 0.1% |
| 99 | Unmaker III5 lairs broken. | 0.1% |
| 100 | Unmaker IV8 lairs broken. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.