Steam release scheduled · App 5265620

Cards Rumble: Clash Of Elements

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
27 October 2026
Positive reviews
—
Total reviews
0
Release date
27 October 2026
Player tracking—Begins when the game launches
Release date27 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5265620
App type
Game
Supported systems
Windows · macOS
Genres
Casual, Indie, Strategy
Release date
27 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel i3-4340 / AMD FX-6300
Memory
4 GB RAM
Graphics
DX11, 2 GB VRAM (GTX 750 Ti / R7 260X)
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
GTX 1060 / RX 580, 4 GB
DirectX
Version 12
Network
Broadband Internet connection
Storage
2 GB available space

macOS

Minimum
OS
macOS 11 Big Sur
Processor
Apple M1 or Intel Core i5 (dual-core, 2.0 GHz)
Memory
4 GB RAM
Graphics
Metal-compatible GPU (Apple M1, Intel Iris Plus or better)
Network
Broadband Internet connection
Storage
2 GB available space
Recommended
OS
macOS 13 Ventura or later
Processor
Apple M1 or newer / Intel Core i5 (quad-core)
Memory
8 GB RAM
Graphics
Apple M1 or newer / AMD Radeon Pro 560X
Network
Broadband Internet connection
Storage
2 GB available space
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Player history

Concurrent players

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Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

NEW: BATTLE RECORDS & WORLD RANKING

Every duel now counts. The new Battle Records screen tracks your win rate, streaks, element mastery and most-played cards — and every victory pushes you up the global Rank Points leaderboard.

• Battle Records — detailed statistics for every match • World Ranking — climb the global leaderboard • 7 languages — English, Türkçe, Deutsch, Русский, Français, Español, Italiano • Steam Cloud — your records follow you to any PC

About the Game

ENTER THE ARENA

Cards Rumble: Clash of Elements is a competitive strategy card game where every battle is shaped by power, timing, prediction, and control.

Command Fire, Ice, and Venom, build pressure through calculated plays, read your opponent, and wait for the exact moment to unleash your strongest move.

Every card changes the battlefield.

Every decision reveals intent.

And one perfectly timed play can be enough to turn the entire match around.

Victory is not about simply holding the strongest cards.

It is about knowing when to unleash their full force.

UNLEASH THE FLAMES

Fire does not hesitate.

It overwhelms.

Build momentum, apply relentless pressure, and force your opponent into decisions before they are ready to make them.

Unleash the flames at full force and turn control into destruction.

Fire thrives on aggression, confidence, and momentum. The longer you keep the pressure alive, the harder it becomes for your opponent to recover.

But uncontrolled power can burn out just as quickly as it ignites.

Choose the right moment.

Then let the battlefield burn.

FREEZE THE BATTLEFIELD

Ice fights differently.

It does not chase the battle.

It controls it.

Slow the momentum, shut down opportunities, and force your opponent to play at your pace.

Ice rewards patience, precision, and timing.

Hold your ground.

Wait for the commitment.

Then freeze the battlefield before your opponent can turn back.

Real control is not about overpowering every move.

It is about leaving your opponent with fewer and fewer good ones.

LET THE VENOM SPREAD

Venom does not need immediate destruction.

It needs time.

Every threat grows more dangerous.

Every mistake becomes harder to recover from.

Every turn gives the pressure another chance to spread.

Disrupt your opponent's plan, force reactions, and create problems that cannot simply be ignored.

Venom turns patience into danger.

What begins as a small opening can become a battlefield completely consumed by pressure.

And once the venom takes hold, escaping it becomes the real challenge.

POWER ALONE IS NOT ENOUGH

The strongest card does not always decide the battle.

Timing does.

Prediction does.

Control does.

Attack too early and you may expose yourself.

Wait too long and the opportunity may disappear.

Commit too much and your opponent may already be preparing the answer.

Cards Rumble is built around reading the battle as it develops and understanding when to push, when to hold, and when to take the risk that changes everything.

The battlefield is constantly shifting.

Your strategy must shift with it.

READ YOUR OPPONENT

The real battle is not only between cards.

It is between players.

Every move gives away information.

Every hesitation can reveal doubt.

Every repeated pattern can become an opening.

Learn how your opponent thinks.

Force them into uncomfortable decisions.

Make them believe they are in control.

Then take that control away.

The deeper you understand the player across the arena, the more dangerous every card in your hand becomes.

MASTER THE CLASH

Fire brings overwhelming force.

Ice brings absolute control.

Venom brings pressure that grows with every turn.

Each element offers a different way to shape the battle, but none of them can win on power alone.

The real strength comes from understanding the flow of the match, recognizing opportunities before they disappear, and turning your opponent's decisions against them.

A battle can be won through aggression.

It can be won through patience.

It can be won by forcing a single mistake.

Cards Rumble is about finding that moment — and making sure your opponent never gets it back.

Fire can consume the arena.

Ice can bring it to a standstill.

Venom can slowly take everything away.

The question is not which element is strongest.

The question is how well you can wield it.

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