Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

SteamWatch Activity Briefing for Headbutt Dino

As of 17th October 2026, 'Headbutt Dino' is not currently seeing any player activity on Steam, with zero concurrent players observed. The game has not received any recent DLC releases, Steam posts, or critic reviews. There are no user reviews available either, as the total review count stands at zero. The game remains priced at £4.59 with no discounts applied and no recent price changes.

  • Zero concurrent players observed.
  • No recent DLC releases or Steam posts.
  • Total user reviews count is zero.
Steam player data · App 5260570

Headbutt Dino

View on Steam ↗Updated 18 Oct · 23:21 UTC
  • Single-player
  • Camera Comfort
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£4.59
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
17 October 2026
Concurrent players1Most recent successful sample
Today's peak1140/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5260570
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Casual, Indie
Release date
17 October 2026
Last player update
18 Oct · 23:21 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-4160 / AMD FX-4300 (dual core)
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 250 (1 GB VRAM)
DirectX
Version 11
Storage
3 GB available space
Sound Card
DirectX compatible
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-6500 / AMD Ryzen 3 1200 (quad core)
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560 (2 GB VRAM)
DirectX
Version 11
Storage
3 GB available space
Sound Card
DirectX compatible

Launch window

Released 17 October 2026 · Tracking from 17 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£4.59
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£4.59
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 1
0011118 Oct 2026, 00:00 UTC18 Oct 2026, 23:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

A game about smashing

There are already plenty of running games about dodging obstacles, so I wanted to make the opposite. Every obstacle here gets headbutted out of the way.

The higher your combo climbs, the more densely the next obstacles are packed. Keep it going and the screen eventually fills up — that moment, when you send countless obstacles flying at once, is the moment I built this game for.

Cards

Smashing obstacles fills a gauge, and a full gauge becomes a gacha ticket. You spend tickets between stages to get cards. Your deck holds eight cards, and one of them is fixed per character — that one can't be dropped. You can hold five in hand.

Cards are split into five suits: Ball Play, Fire Play, Friends, Bullseye, and Snowball Fight. Collecting the same suit turns on that suit's synergy, and holding cards from different suits makes the two meet and turn on something else. Whether it's more fun to commit to one suit or to mix them, I honestly still don't know myself.

Active cards cost a little combo to use.

Bosses

There's a boss at the end of every stage. All the destruction score you've built up until then becomes the force of the headbutt that breaks it. What's left is a number — and it gets compared against your own best for that same stage, every time.

The boss interferes while you run. It swings the camera to the side, or flips the screen over. Obstacles flashing magenta are the boss's — take one head-on and your destruction score drops.

A run

A run is ten stages. The first and last are always the glacier; everything in between is drawn differently each run. That said, you spend a long stretch inside the boss's space, so you may not get a good look at them.

When you move on to the next stage, five cards stand on the road, one per lane. Which lane you enter is which card you buy, so I never built a separate shop screen.

When a run ends, the scores you smashed out in each stage are added up and saved to your records.

Steam gallery

Screenshots

5 available
More game data · Seller history