Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

GearTopia Demo Activity Briefing

The GearTopia Demo currently has no active players, and there has been little recent activity observed. However, it has received one total Steam review, which is positive. The demo remains free to access, with no recent changes to its pricing or new downloadable content.

  • Current player count is at 0.
  • Total Steam reviews stand at 1, with a 100% positive rating.
  • Demo is available for free with no price changes noted.
Steam player data · App 5260130

GearTopia Demo

View on Steam ↗Updated 31 Oct · 23:01 UTC
  • Single-player
  • Game demo
  • Custom Volume Controls
  • Adjustable Difficulty
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Stats
Steam

Store data

UK price
Free
US price
Awaiting regional check
Positive reviews
100%
Total reviews
1
Release date
18 September 2026
Concurrent players0Most recent successful sample
Today's peak1134/144 samples
Tracked peak2Highest retained daily peak
Steam rating100%1 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5260130
App type
Demo
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
18 September 2026
Last player update
31 Oct · 23:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Dual-core x86-64, 2.5 GHz — Intel Core i5-7200U / AMD Ryzen 3 3200U
Memory
4096 MB MB RAM
Graphics
Vulkan 1.0 capable GPU, 1 GB VRAM — Intel UHD Graphics 620 / AMD Radeon Vega 3 / NVIDIA GeForce GTX 750
Storage
1024 MB available space
Sound Card
Any
Recommended
OS
Windows 10 / 11 (64-bit)
Processor
Quad-core x86-64, 3.5 GHz — AMD Ryzen 5 3600 / Intel Core i5-10400
Graphics
Dedicated GPU with 2 GB VRAM — NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560
Storage
2048 MB available space
Sound Card
Any
Additional Notes
Large factories spanning many depth levels are bound by single-core CPU speed rather than by the GPU.

Launch window

Released 18 September 2026 · Tracking from 12 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
Not recorded
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
0
Steam reviews
1100% positive
Twitch peak
Not recorded
Price observed
Free
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011131 Oct 2026, 00:00 UTC31 Oct 2026, 23:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2——0—
October 20262——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Five fortresses stand between the goblins and your factory. They hold only as long as you keep filling their orders.

You're a dwarf with a pickaxe on the edge of an empty map. You set a water wheel by the water, run a shaft from it to a drill, the drill chews rock, a belt carries ore to the furnace. Electricity was never invented here and never will be: everything runs on water, steam, brass and rivets. Flat ground runs out faster than you'd think, so the factory doesn't spread outward, it goes down, floor by floor. And down those same shafts you dug, the goblins come to you.

THE FORTRESSES HOLD EXACTLY AS LONG AS YOU KEEP SHIPPING

The board shows a road: goblins at one end, your factory at the other, five named fortresses in between. (By release, a full map and a deeper simulation behind it are planned.)

An order here isn't a line reading "20 iron, 200 gold" — it's a particular fortress running out of that iron. You can top it back up now. Or you can raise its wall permanently instead, and gamble that it lives to see "permanently".

A fortress can be lost. Not "reputation −5" — Kaz-Dur, which stops writing and stops holding: the fewer of them left on the road, the more goblins reach you.

You're not the commander. You supply the war.

WATER DOESN'T CARE WHOSE FLOOR IT IS

Water here flows on its own. It spreads, pours from floor to floor, and finds every hole you forgot about. Whose shaft it is, yours or the goblins', makes no difference to it.

Hence the obvious trap: a full tank up top, a sluice above the shaft, the wave walks in, the sluice opens. Nothing further is required of you.

And hence the disaster, because that same trap can drown everything you built — water doesn't stop on its own.

Liquids aren't only a hazard here: without them there's no alloy and no steam. Pumps, pipes, tanks and drains exist for exactly one reason — to make liquid go where you decided rather than where it would rather go. It doesn't always work. And below the water there's lava, which is a different conversation entirely.

THERE'S NEVER ENOUGH TORQUE

All the power here is rotation, and it has to be carried. The wheel turns a shaft, the shaft runs half across the map and three floors down, splitting into branches, and at the end of every branch something is working.

Two numbers are enough to complicate all of it: torque and speed. A small gear turns a big one slower, a big gear turns a small one faster, and some machines don't just want force, they want RPM. So you can't drop a machine wherever it's convenient — you have to run a shaft to it and think about where exactly.

The steam engine isn't decoration here, it's a necessity: at some point plain water wheels stop being enough to turn a factory that size.

WHAT FLOOR ARE YOU ON?

You run out of room on the surface somewhere around hour two. There's as much of it as you like further down, but a new floor isn't just new space: power has to reach it, ore has to get down there and back up again. Every level you descend is paid for in construction.

The upside is that you see all of it at once. Every floor runs at the same time, and through the holes you dug yourself you watch furnaces working below, water spreading, and goblins climbing.

As long as iron keeps moving down that road, the line holds. The dwarves need iron!

And long live dwarven capitalism!

Steam gallery

Screenshots

7 available
More game data · Seller history