Steam release scheduled · App 5260110

Second Source

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Adjustable Text Size
  • Camera Comfort
  • Custom Volume Controls
  • Playable without Timed Input
  • Save Anytime
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
22 October 2026
Positive reviews
—
Total reviews
0
Release date
22 October 2026
Player tracking—Begins when the game launches
Release date22 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5260110
App type
Game
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
22 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
Integrated graphics with hardware-accelerated 2D canvas
Storage
700 MB available space
Additional Notes
No internet connection required. Minimum resolution 1366x768.
Recommended
OS
Windows 11 64-bit
Processor
Quad-core 2.5 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU
Storage
700 MB available space
Additional Notes
No internet connection required. 1920x1080 display recommended.
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

YOU ARE THE DESK

An OSINT watch floor, one screen, one clock. Reports land on your feed faster than you can read them. Some are real. Some were planted to make you move a unit, burn an asset, or look the wrong way for ninety seconds.

FOUR ARTIFACTS, ONE LIE

Every report carries an agency, a timestamp, a position and a body of text. A fabricated one is internally consistent in three of them and contradicts itself in exactly one — a Sahel bureau reporting from the Baltic, a timestamp that lands before the event it describes, a wire that names a unit that was stood down last week. Cross-check it against the board, anchor the hypothesis, make the call.

THE DESK PUSHES BACK

Reports you leave open drop off on their own. Priority weighs: a FLASH is worth two, a LOW is worth half, and the number that kills you is the one on your desk meter. Call it right and you get credits, intel and classified files. Call it wrong and DEFCON drops, the map lights up, and the next shift is worse.

WHEN THE BUILDING IS BREACHED

Sooner or later they come for you. The desk goes dark and the game switches to a top-down stealth extraction: guards with real vision cones and radios, silent takedowns from behind, procedural floors, and nobody coming to help. Get out alone or get everyone out — the achievements remember which one you chose.

WHAT'S IN THE BUILD

Shift — one timed watch. Hold the desk to the end.

Campaign — three operations with their own scenarios and objectives.

Daily Challenge — same events for everyone, global leaderboard.

Endless — no clock. It ends when they dismiss you, or the world does.

Field Op — the stealth extraction, played on its own.

Eight case files that remember every actor who crossed your desk.

26 achievements, full English and Spanish, three save slots.

An offline vector map: the game never phones home.

A GAME THAT KEEPS BEING WORKED ON

Second Source gets regular updates. We read every review, every discussion thread and every email, and what players report shapes what gets fixed and built next.

Found a bug or have an idea? Tell us in the Community Hub or write to [email protected]

Steam gallery

Screenshots

18 available
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