Steam release scheduled · App 5259430

Tiny Cities

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Camera Comfort
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5259430
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10
Memory
4 GB RAM
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Tiny Cities is a relaxed city builder about turning a handful of settlers into a thriving island town, one road and one delivery at a time.

You land with a well, a farm and a few shelters. From there it's up to you: lay out streets, put up workshops, and build the chains that turn wheat into bread, clay into bricks and iron ore into tools. Every sack of flour and every load of logs is carried on foot by your citizens, so the way you plan your roads is the way your town works.

Grow from shelters to advanced housing

Homes improve as you keep them supplied. Upgrade as you research new technology. As you upgrade your housing, their demands will also increase.

Research your way forward

Start with fishing, milling and forestry, then feed scholars in studies, libraries and universities to unlock charcoal, bricks, glass, steel and machining. The tech tree spans five eras, from the first landfall to industry, with upgrades like wheelbarrows, paved roads and crop rotation that change how your town runs.

Features

32 buildings, from wells and fisheries to smelters, steel mills and machine shops

Supply chains that turn raw goods into bread, bricks, glass, tools, furniture and more

Citizens who carry every good by hand along the roads you build

Three levels of housing that improve when supplied and fall back when neglected

A tech tree of 36 technologies across five eras

Stop time at any moment and keep planning

Steam gallery

Screenshots

5 available
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