Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 3 | — | — | 0 | — |
| November 2026 | 0 | -3 | -100.0% | 0 | -100.0% |
| October 2026 | 3 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In Raise, Rise & Die, your cards are also your life. Sacrifice cards to fuel your reserve, choose which ones to play, and bring down your opponent without exhausting your own souls.
This demo introduces Arena: battles against monsters with automated decks, cards to earn, and decisions that shape the rest of your run.
A tutorial to learn the rules and get familiar with combat.
Arena mode, limited to five encounters per run.
A preset featuring Akareon, the Quantum Rosary and Sehko.
A dedicated leaderboard for the demo’s Arena.
Replayable runs to explore the preset’s possibilities and improve your score.
Choose your next opponent from three options, earn cards, and develop your deck as you fight.
At rest, keeping a card or sacrificing it to recover HP becomes a meaningful choice. Your deck size determines your maximum health: healing can help you survive, but costs you a card that could have supported your strategy.
Five encounters to discover synergies, weigh your risks, and put your score on the leaderboard.
Every card has a Soul Value. It determines the card’s cost, the reserve it provides when sacrificed from your hand, and the HP you lose when it falls as your Top Soul.
The Top Soul is the face-up card at the top of your deck, exposed to incoming damage. When it falls, excess damage can reach the cards beneath it and trigger a cascade.
Watch your Top Soul and your opponent’s. Play your cards, keep options open, and choose your sacrifices: the engine handles the calculations. The decisions remain yours.
The demo focuses exclusively on solo Arena. Planned content for the Early Access launch includes:
Arena Runs without the demo’s five-encounter limit, more characters and weapons to choose from, and two-player co-op.
Online Duel Build your deck around your character and weapons, then face another player online, with matchmaking and Elo rankings.
Adventure Travel across a map, discover illustrated locations, and encounter events tied to the world and its characters.
The Ancients’ Path — Level Editor Create and share your own challenges: choose opponents, rules, and starting decks, then customize monsters and cards. Take on other players’ challenges solo or in two-player co-op.
The full game embraces an old-school philosophy: game modes, the editor, and unlockable skins are all part of the experience, with no additional purchases.
No DLC, gacha, or microtransactions. The game will continue to evolve throughout Early Access.
Want to go further after the demo? Wishlist Raise, Rise & Die on the full game’s Steam page.
The engine handles the calculations and resolves the effects. The decisions remain yours.
Solo developed, in dark pixel art finished by hand. The art is AI-generated as a starting point, then reworked and integrated by hand.
3 concurrent players — the highest daily peak recorded at that point.
1 concurrent players — the highest daily peak recorded at that point.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.