Steam release scheduled · App 5245170

第三定律 THIRD LAW

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
29 September 2026
Positive reviews
Total reviews
0
Release date
29 September 2026
Player trackingBegins when the game launches
Release date29 September 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5245170
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie
Release date
29 September 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Quad-core CPU (2015 or later)
Memory
4 GB RAM
Graphics
DirectX 11, 1 GB VRAM (Intel UHD 620)
DirectX
Version 11
Storage
300 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Quad-core CPU (2018 or later)
Memory
8 GB RAM
Graphics
GTX 1050 or equivalent
DirectX
Version 11
Storage
300 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Every shot is a step — and an inhale

THIRD LAW is a top-down zero-gravity roguelite. There is no WASD. Recoil is your only thrust. Firing opens a muzzle vacuum: inertia shards have mass, and inhaling them yanks the hull off course. Aim, movement and collection share one trigger.

Heat is a sink. A full XP bar stops the world

Sustained fire overheats and jams the gun. Inhaling shards vents heat — and changes your heading. When the bar fills, time freezes: pick one of three rewrite cards to change a law of this run, or abstain to dump heat and heal 1 HP. Clearing a chamber no longer deals cards; it opens the door and repairs 1 HP.

Seven chambers, fifteen to thirty minutes

Ignition, Scatter, Storm, Vent Station, Wallbreak, Hot Gate, and a three-phase Core boss

Inertia shards are rigid bodies: dense inhale levels you fast and can throw you into fire

Four affinities: the third card in a line offers a unique key

Swap weapons at the vent station; beating the run unlocks Overload from chamber 2

All visuals and audio are generated in code — neon geometry, zero textures

Steam gallery

Screenshots

5 available
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