Steam release scheduled · App 5244700

Wyrmhold

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Stats
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
20 November 2026
Positive reviews
—
Total reviews
—
Release date
20 November 2026
Player tracking—Begins when the game launches
Release date20 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5244700
App type
Game
Supported systems
Windows
Genres
RPG, Strategy
Release date
20 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
Core i3
Memory
16 GB RAM
Graphics
Nvidia GeForce RTX 3060
DirectX
Version 11
Storage
20 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
Processor
Core Ultra 5
Memory
32 GB RAM
Graphics
Nvidia GeForce RTX 4060
DirectX
Version 12
Storage
20 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Wyrmhold

A fortress grown out of a crag, and a dragon sits at the top of it. Every run is a road up through its holdings: the forest at its base, the caves in the mountain, the crypt beneath it, the cemetery at its walls, and at last the castle itself. You walk the rooms in first person and choose your path. How you fair is decided by the cards and how you use them.

Combat

Turn-based and card-driven, and every card you play is a blow your hero actually throws. A slash is a slash, a shield raised is a shield raised, a fireball leaves the staff and lands. Enemies telegraph their intent a turn ahead; you answer with the hand you drew. Block, Bleed, Burn, Strength, Weak, Vulnerable and each hero's own trick decide who is standing when the dust settles.

Four heroes, four decks

The Warrior absorbs punishment and gives it back. Sword and shield, and the only hero who heals between fights.

The Elf takes an extra action every turn and has far too little health to waste one. Twin daggers, throwing knives and a longbow; feints that make the enemy miss.

The Valkyrie begins every fight already braced, and profits from being swung at. Spear and shield, a parry that stops a blow whole and answers it, and wounds that bleed.

The Wizard draws a sixth card every turn and hits hardest per card. Fire that burns, illusions that miss, and a spell that melts an enemy's armour into damage.

Die, draft, climb again

Every fight won offers a card to your deck. Every level cleared makes the next one harder, and carries half of what you built into it. Chests, potions and trinkets along the way; a boss at the end of every level, some with more than one life to take; and the wyrm at the top.

What you get

First-person dungeon crawling between card fights: rooms you walk, doors you choose, things you break open.

Every card animated on the hero and on the enemy it hits.

Four heroes with distinct decks, mechanics and weapons.

Procedurally assembled runs no two the same.

Unique and punishing Bosses.

Permadeath runs with card drafting between fights.

Steam gallery

Screenshots

8 available
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