Store data
- UK price
- £1.79
- US price
- $1.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | 0 | — | 0 | — |
| November 2026 | 0 | 0 | — | 0 | — |
| October 2026 | 0 | 0 | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £1.79 | £1.79 | 0% | £1.79 | No change recorded |
| United StatesUSD · US | USD | $1.99 | $1.99 | 0% | $1.99 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Somebody is "it". Everybody else runs. And in the middle of a 1990s Korean village, a single empty can decides how it ends.
[h2]Getting caught is not the end[/h2]
The seeker drags you to the jail behind the playground — and that is where the game actually starts. Any runner still free can sprint in, boot the can, and empty the jail in one kick. Everyone gets two seconds of immunity on the way out, and the seeker has to fetch the can back before anyone can be caught again. One good kick undoes four minutes of work.
[h2]A new power every round[/h2]
Every match deals you a hand of three and you keep one. Ninety-nine cards, thirty-three powers across three tiers, and they do not politely balance each other: a bamboo helicopter that lifts the seeker over the rooftops, a fart booster that fires a runner across the square, a web shot that glues a chase to the ground, an RC car packed with something it should not be packed with. Break open the scrap piles for gold and build a second one mid-match.
[h2]The village has its own plans[/h2]
The transformer blows and the street goes dark. Rain turns the road slick and the footsteps loud. A patrol drone sweeps its light down the alley, a chained dog decides it does not like you, a gacha machine eats your coin. None of it is on your side, and none of it is on theirs either.
[h2]Four minutes, then one more[/h2]
A match is four minutes by default and the host can set it from two to six. The result screen has a rematch button, and the series score sits right beside it. Play with two, play with eight, switch who is "it" every round.
[h2]What is in the box[/h2]
[list]
[*]2–8 players online — invite Steam friends, or connect directly over a LAN
[*]Solo practice against the clock, offline
[*]A 1990s Korean countryside village: playground, shopfronts, farm tracks, an apartment estate on the horizon
[*]33 powers in 3 tiers — 99 cards
[*]Scrap, gold and an upgrade tree that carries between matches
[*]Nine languages, Korean and English included
[*]Keyboard and mouse
[*]No microtransactions, no ranked ladder, no season pass
[/list]
| # | ||
|---|---|---|
| 01 | Kcc First Round | 37.5% |
| 02 | Kcc First Ability | 25.0% |
| 03 | Kcc First Jail | 25.0% |
| 04 | Kcc First Seeker | 25.0% |
| 05 | Kcc First Kick | 12.5% |
| 06 | Kcc Alley Boss 3 | 0.0% |
| 07 | Kcc Anomaly 5 | 0.0% |
| 08 | Kcc Anomaly All | 0.0% |
| 09 | Kcc Can King 5 | 0.0% |
| 10 | Kcc Fart 3 | 0.0% |
| 11 | Kcc First Node | 0.0% |
| 12 | Kcc Helicopter 3 | 0.0% |
| 13 | Kcc Jailbreak | 0.0% |
| 14 | Kcc Never Caught 3 | 0.0% |
| 15 | Kcc Nuclear Drop | 0.0% |
| 16 | Kcc Rescue King 3 | 0.0% |
| 17 | Kcc Taffy Man 3 | 0.0% |
| 18 | Kcc Ten Abilities | 0.0% |
| 19 | Kcc Top Rank | 0.0% |
| 20 | Kcc Triple Catch | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.