Steam release scheduled · App 5240710

Break Order

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Keyboard Only Option
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

Store status
Coming soon
Scheduled release
16 October 2026
Positive reviews
—
Total reviews
0
Release date
16 October 2026
Player tracking—Begins when the game launches
Release date16 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5240710
App type
Game
Supported systems
Windows · Linux
Genres
Indie, Strategy
Release date
16 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
Vulkan / OpenGL 3.3 capable, 1 GB
Storage
300 MB available space
Additional Notes
Keyboard or gamepad. 1280×720 or higher
Recommended
OS
Windows 10 / 11 64-bit
Processor
Quad-core 3.0 GHz
Memory
8 GB RAM
Graphics
Vulkan 1.1 capable GPU, integrated or dedicated
Storage
300 MB available space
Additional Notes
1920×1080. Gamepad recommended.

Linux

Minimum
OS
SteamOS 3, or 64-bit Linux (Ubuntu 22.04 or later)
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
Vulkan 1.0 (Mesa or vendor drivers); OpenGL 3.3 fallback
Storage
250 MB available space
Additional Notes
Plays on Steam Deck with the built-in controls.
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

]One impulse. Then physics has the floor.

A turn is a single push. After that the table resolves itself — your pieces, the enemy's pieces

and the furniture, all colliding under one elastic solver. You do not target an enemy. You pick

the angle that starts the chain, and the chain does the killing.

Deterministic to the last integer

The simulation is integer fixed-point from top to bottom, with a fixed substep and continuous

collision. No floating point anywhere below the presentation layer. The same shot on the same

board gives the same result on every machine, forever — which is what makes a solution something

you can share, a daily puzzle something everyone plays identically, and "fewest turns" a

leaderboard that means something.

The preview is the game

The aim line is not an approximation of the physics. It is the physics: one call into the same

solver, run ahead of time. There is no second predictor that could ever disagree with what the

pieces actually do. What you see drawn on the table is what will happen.

Aim at the chain

Damage scales with depth in the carom, so the strongest play is always the longest one. Hitting

your own piece is not a mistake — it is how you move momentum somewhere you cannot reach — but

it costs you, so it is a trade rather than a free ride. Mass makes a piece a shover or a

traveller. A bumper is just a wall with restitution above one; a mud bank is one below.

The enemy shows you its shot — and is held to it

At the end of its phase the enemy commits: a piece, a power, an arc, drawn on your table for the

whole of your turn. So you can answer it geometrically. Block the line. Shove the shooter out of

it. Rearrange the board until their shot lands on their own pieces. Kill the shooter and the turn

is simply gone. The exact angle inside that arc stays theirs, which is what keeps them dangerous

instead of a turn behind.

A quantised wheel, not a lottery

720 directions and 8 power steps. Past the third reflection a free analog aim is a coin flip you

cannot reproduce; discrete steps make it a tool you nudge and read — and make a turn a finite

search space the game itself can reason about.

Built on that

Handmade campaign encounters, each one rated by a bot that exhausted the search space.

Daily board — the same board for everybody, scored on turns taken.

Shareable solutions: a short code replays your exact shot on anyone's machine.

Attract mode that plays the game for real, not a video.

Steam gallery

Screenshots

6 available
More game data · Seller history