Store data
- UK price
- £4.46
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 27 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Capture the Parcel is a quirky, first-person party game for up to six players. There is one parcel on the map. Whoever grabs it has to get it home. Walk onto the parcel to pick it up. Your drop zone lights up, the compass points the way, and everyone else starts hunting you! Carry it in to score, and then the parcel comes back, and it starts again!
Holding the parcel is the hard part. You move slower, you cannot use your rifle, and you fight with a pistol, a melee weapon, or a throwable. Of course, you have a few options: you can dump the parcel and shoot, throw it ahead and chase it, or you can keep running and hope they miss!
When you are not carrying, you are the enemy! Pick a loadout in the lobby: a primary, a sidearm, a grenade or an kamikaze drone, and something to swing. Frags, flashes, and smoke can change a chase. The drone lets you fly in and hit the fight from the air!
Matches play out on City streets, a Desert camp, or a Warehouse floor. Learn the loop in a short tutorial, fill empty slots with bots, then host a lobby and fight over the same box until the clock runs out.
First-person party matches for up to six players, with every player out for themselves.
One parcel on the map. Walk onto it to grab it, then carry it to your own drop zone to score.
Your drop zone lights up when you have the parcel, and a compass points you there.
Carrying is risky. You will only fight with a pistol, melee, or throwable to defend yourself as you're going to the drop zone.
Throw the parcel ahead, dump it to shoot with your primary, or keep running and try to make it home.
After a delivery the parcel re-spawns, so the chase starts again until the clock runs out.
Build a loadout in the lobby: a primary, a sidearm, a throwable, and a melee weapon. The kamikaze drone let's you fly in and hit the target from the air...but remember, you will be vulnerable as you're operating the drone.
Make the character your own. Build one from scratch or randomize one. You may save as many custom characters as you'd like.
Matches take place on city streets, within a walled desert town, or across the floor of a warehouse. Players can leap between rooftops, and bounce off tents and car hoods.
Choose from the standard parcel match, switch to Deathmatch mode, or experience the unpredictability of Chaos, where each player is assigned a unique combination of gravity, speed, and damage.
Double jump between rooftops, and bounce off tents and car hoods.
Guns range from rifles and SMGs to shotguns, LMGs, and a marksman or sniper rifle.
Throw frags, flashbangs, or smoke, or launch an kamikaze drone and fly it into the fight.
Play on City streets, a Desert town, or a Warehouse floor.
Learn the loop in a short tutorial, then play solo against bots, fill empty lobby slots with them, or jump in with friends.
Proximity voice chat, controller support, and match length you can set before you start.
Developed by Pinching Pennies Studios LLC
Assets, Animation, Music and Sound Effects
Low Poly FPS Maps by Just Create Studios
Low Poly FPS Weapons Pack by Just Create Studios
Creative Characters by ithappy
"Low Poly Quadcopter Drone – Game Ready PBR Asset" by SerhiiKo, licensed under Creative Commons Attribution 4.0
Animations: Mixamo by Adobe
SFX and Music by Ovani Sound
Controller and keyboard/mouse input glyphs by Kenney (kenney.nl), CC0
Multiplayer Networking and proximity voice chat
GodotSteam by GP Garcia, Chris Ridenour, and contributors
TwoVoip by goatchurchprime
Opus audio codec and RNNoise noise suppression by
For Streamers: Feel free to stream the game, we just ask that you kindly link to the steam page whichever way works best for you when you stream the game. This is not a hard/legal requirement, just a kind request. :)
| # | ||
|---|---|---|
| 01 | Ach Grab | 66.6% |
| 02 | Ach Kill 1 | 66.6% |
| 03 | Ach Deliver 1 | 58.3% |
| 04 | Ach Deliver 10 | 58.3% |
| 05 | Ach Double Jump | 58.3% |
| 06 | Ach Bounce | 50.0% |
| 07 | Ach Deliver 3 Match | 50.0% |
| 08 | Ach Carrier Kill | 41.6% |
| 09 | Ach Deliver 5 Match | 41.6% |
| 10 | Ach Steal | 33.3% |
| 11 | Ach Air Mail | 25.0% |
| 12 | Ach Drone | 25.0% |
| 13 | Ach Drone Ram | 25.0% |
| 14 | Ach Heal | 25.0% |
| 15 | Ach Match 1 | 25.0% |
| 16 | Ach Throw | 25.0% |
| 17 | Ach Tutorial | 25.0% |
| 18 | Ach Maps All | 16.6% |
| 19 | Ach Win 1 | 16.6% |
| 20 | Ach Deliver 50 | 8.3% |
| 21 | Ach Clean Win | 0.0% |
| 22 | Ach Full Lobby | 0.0% |
| 23 | Ach Ghost Courier | 0.0% |
| 24 | Ach Melee | 0.0% |
| 25 | Ach Pacifist | 0.0% |
| 26 | Ach With Friends | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.