Steam release scheduled · App 5238460

Lagan Salvage Run Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • Game demo
  • Full controller support
  • DualShock Controller Support
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
19 October 2026
Positive reviews
—
Total reviews
0
Release date
19 October 2026
Player tracking—Begins when the game launches
Release date19 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5238460
App type
Demo
Developer
Publisher
Supported systems
Windows · Linux
Genres
Indie, Strategy
Release date
19 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
x64
Memory
2 GB RAM
Graphics
2.0 Ghz
DirectX
Version 12
Storage
4 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
x64
Graphics
2.0 Ghz
DirectX
Version 12
Network
Broadband Internet connection
Storage
4 GB available space

Linux

Minimum
Processor
x64
Memory
2 GB RAM
Storage
4 GB available space
Recommended
Processor
x64
Network
Broadband Internet connection
Storage
4 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

A seed-driven roguelike deckbuilder about looting a sinking wreck with up to three friends and getting out while there's still a way back.

Every dive starts with a seed. Every seed builds the same waters for everyone who runs it. Go alone, or bring a crew and split the risk.

One wreck is never the whole run. The water is always rising.

Build the Deck as You Dive You don't plan a build between runs, you find one. Cards come off the map as you push deeper into the wreck, and salvage cards modify what you already hold, turning a hand you settled for into a hand you meant to have.

Chart the Crossing A run is a voyage, not a single dive. Clear what's guarding the wreck and you surface with a choice: where to sail next. Every stretch of water has its own character, its own wrecks, and its own way of killing you, from silt-choked shallows to trenches where the light gives out. The route is yours to pick, and two crews can share a seed and still come home with completely different stories.

The Tide Takes the Floor The wreck floods one tile at a time. Flooded ground doesn't stop you, it just costs you, and every step through it takes a bite out of your health. Early on there's always a dry way around. Later there isn't, and the walk back to the surface is a bill you pay in blood. The question is never whether you can reach the exit. It's how much of you arrives.

The Hard Way Pays Better Some parts of a wreck are sealed off, and you can always walk past them. Getting in takes the right tool card and puts you somewhere more dangerous than the route you skipped. It's also where the treasure and the rarest cards are. Every locked space is the same question: is this worth what it might cost your crew?

Your Tools Come Back With You Tools are the one thing a run doesn't take from you. Everything else goes back to the sea, but the tools you recover stay in your kit, which means the next wreck opens up in ways the last one couldn't.

Every Run Has a Name Runs are generated from a seed you can read, share, and challenge someone else to beat. Type a wreck's name into the Drowned Register and dive the exact same waters your friend just barely escaped: same rooms, same monsters, same tide. Compare hauls. Argue about who got greedy.

Four Divers, One Tide Co-op for up to four. Spread out across the decks to cover more ship before the water rises, or stay tight and survive longer. The tide doesn't care how you split up.

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