Store data
- UK price
- £9.09
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You are a circle, a square, or a triangle, and you become the next one
instantly - in the air, mid-bounce, halfway through a fall.
THE CIRCLE bounces off everything, grips walls, and climbs by bouncing, its the quickest way around but most vulnerable.
THE SQUARE has weight. It grows, it rolls (yes a square that rolls), and it comes down with a thump.
THE TRIANGLE is a dash. Aim it, slice through things, and land as something else.
The whole game is one question asked over and over in different rooms: which of the three do you
need to be, and exactly when? Too fast for you, try some bullet time to get your timing just right.
3 tutorial rooms that teach you the three shapes
25 SPEED rooms - a line through the room, and a clock
25 PUZZLE rooms - a room that will not let you out until you work it out
Rooms with gravity that runs sideways. Ground that turns out not to be there.
Walls that rotate a quarter turn on a timer while you are standing on them.
Structures that pick you up and carry you somewhere, with the camera riding
along. A room whose exit does not exist until you have found and killed the
thing keeping it shut.
Four awards per room - all the checkpoints, all the enemies, under par, and one
that is not listed anywhere and turns up unannounced when you have earned it.
Clear a room without dying and its awards come back in gold.
Multiplayer across all levels.
Bump, bounce and squash each other, or turn FRIENDLY FIRE off and just race.
LAST PLAYER STANDING , or the first one home ends it - the host decides.
Slow motion is yours alone: the world stays at full speed for everyone else.
Rooms are found on your network or joined directly, with names, player
counts and a filter for the ones you can actually get into.
Thirty-three kinds of thing to build with Easy to use level editor and every
one of the fifty-three built-in levels opens in the editor. Take one apart,
copy it, change it, or start from an empty room.
AND YOU CAN BUILD TOGETHER . Open the editor with someone else in your room and
you are both in it, on the same level, at the same time. Test-play it without
leaving. When you have made something, it travels: pick a custom level in a
multiplayer room and everyone who does not have it gets sent it.
Every shape in this game is drawn by the game as it runs - the neon, the
trails, the way a square rolls onto its corner, the way the exit portal turns.
There are no images to load and nothing is a picture of a thing. The sound is
the same: every note and every impact is generated as it plays.
It is a small game that fits in a few megabytes and starts instantly.
53 hand-built rooms across speed runs and puzzles
Up to 4 players racing the same room, with friendly fire on or off
A full level editor with 33 kinds of thing to build from
Build levels TOGETHER - a shared editor for everyone in your room
Four awards per room, one of them hidden
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.