Store data
- Store status
- Coming soon
- Scheduled release
- 22 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 22 October 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
There is no map and nowhere to fall back to. Chamber 7-A is a single reinforced floor, and everything that happens to you happens on it. The only thing that changes across a run is what you have become.
An upgrade every three waves, an experimental Protocol every ten. Ricochets that split on every bounce. Lightning that conducts through frozen targets. Echoes of yourself that keep firing your weapon after you have moved on. Almost nothing is a flat damage increase — the numbers that matter come out of what stacks into what.
Enemy health barely triples across a hundred waves. What changes is how many arrive, how fast, from where, how many get promoted to Elite and Prime, and how much of the floor is trying to kill you. Difficulty you can out-build is difficulty worth having.
Past it the Overload cycles begin, and they do not stop.
100 waves across 10 levels — a full run is 35 to 50 minutes
62 upgrades and 13 Protocols that combine rather than add
3 weapons, 4 enemy archetypes, Elite and Prime ranks
32 achievements
Suspend a run and come back to it — but death ends it
Keyboard, mouse and gamepad, fully remappable
14 languages
No image files, no audio files. Every shape, sound and note in this game is produced by code at run time — which is why it starts in under two seconds and fits in a hundred megabytes.
Steam currently lists 22 Oct 2026 as the release date.