Steam release scheduled · App 5231450

THERMAL RUNAWAY

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Camera Comfort
  • #category_contrast_controls
  • Custom Volume Controls
  • Keyboard Only Option
  • Playable without Timed Input
  • Partial Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
22 October 2026
Positive reviews
—
Total reviews
0
Release date
22 October 2026
Player tracking—Begins when the game launches
Release date22 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5231450
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie
Release date
22 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-4130 / AMD FX-4300
Memory
2048 MB RAM
Graphics
Intel HD Graphics 520 / NVIDIA GeForce GT 730 / AMD Radeon R7 240
Storage
250 MB available space
Sound Card
Any
Additional Notes
Requires a Vulkan 1.0 capable GPU. There is no DirectX or OpenGL fallback.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-7400 / AMD Ryzen 3 1200
Memory
4096 MB RAM
Graphics
NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

One room. One hundred waves.

There is no map and nowhere to fall back to. Chamber 7-A is a single reinforced floor, and everything that happens to you happens on it. The only thing that changes across a run is what you have become.

The build is the game.

An upgrade every three waves, an experimental Protocol every ten. Ricochets that split on every bounce. Lightning that conducts through frozen targets. Echoes of yourself that keep firing your weapon after you have moved on. Almost nothing is a flat damage increase — the numbers that matter come out of what stacks into what.

It escalates on eleven axes, and health is the smallest of them.

Enemy health barely triples across a hundred waves. What changes is how many arrive, how fast, from where, how many get promoted to Elite and Prime, and how much of the floor is trying to kill you. Difficulty you can out-build is difficulty worth having.

THE OVERSEER is at wave 100.

Past it the Overload cycles begin, and they do not stop.

100 waves across 10 levels — a full run is 35 to 50 minutes

62 upgrades and 13 Protocols that combine rather than add

3 weapons, 4 enemy archetypes, Elite and Prime ranks

32 achievements

Suspend a run and come back to it — but death ends it

Keyboard, mouse and gamepad, fully remappable

14 languages

Everything you see is generated.

No image files, no audio files. Every shape, sound and note in this game is produced by code at run time — which is why it starts in under two seconds and fits in a hundred megabytes.

Steam gallery

Screenshots

8 available
More game data · Seller history