Store data
- UK price
- £17.75
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 25 September 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.
Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.
Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.
Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.
Import a UV-mapped model and paint directly in 3D , 2D UV space , or a split view.
Work with material channels including:
Base Color
Roughness
Metallic
Normal
Height
Ambient Occlusion
Opacity
Emission
Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.
Generate maps from your model for use while texturing, including:
Ambient Occlusion
Curvature
World-Space Normal
Position
Thickness
ID maps
Normal maps
These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.
Create and reuse your own:
Materials
Smart Materials
Masks
Generators
Filters
Brushes
Alphas
Stencils
Procedural graphs
Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.
Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures.
Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.
Patch NotesDesignerFixed Export Textures producing blank or default-valued textures instead of the material shown in the Designer preview.Exported textures now correctly use the current parameter values from the Designer graph.Fixed exports such as Base Color and Normal correctly evaluating nodes including Gradient Map and Normal From Height.Added the ability to double-click the material name in the Explorer to rename it.Material renaming updates the internal material display name used by texture exports and other Designer export workflows.Renamed materials now produce appropriately named exported texture files.Material renames mark the document as modified so the new name is preserved when saved.Invalid filename characters are sanitized when renaming materials.
Read full update on Steam ↗Bake AccuracyFixed high-resolution baking so selected resolutions are now used directly instead of relying on lower-resolution working images that were later upscaled.Corrected padding behavior so the requested padding amount remains consistent across different bake resolutions.Improved tangent-space Normal baking for mirrored UV islands.Improved Object ID and Material ID baking when projecting from high-poly meshes.Position maps now use model-wide bounds so multi-material texture sets share a consistent coordinate range.Improved custom cage projection direction and validation.GPU BakingAdded GPU acceleration for high-poly Normal map projection.Normal, Ambient Occlusion, Bent Normal, and Thickness baking can now use tiled GPU processing up to 4096 resolution.GPU workloads are processed in smaller chunks to reduce peak VRAM requirements.CPU baking remains available as a fallback when t...
Read full update on Steam ↗DesignerAdded the new Mesh Map Input node for creating materials that react to baked mesh data.Mesh Map Input supports:CurvatureAmbient OcclusionPositionThicknessWorld Space NormalNormalBent NormalObject IDMaterial IDHeight / DisplacementBuilt-in preview meshes now generate and cache preview mesh maps for Designer.Custom preview meshes can bake and rebake their own preview maps.Preview maps automatically update when changing preview meshes.Published Designer materials retain semantic mesh-map dependencies instead of embedding preview-specific data.Fixed Cube preview UV mapping so each face uses the full material UV range.Edge GeneratorAdded a unified Edge Generator node with multiple behavior modes:Edge WearEdge DamageEdge NotchEdge ChippingEdge CracksEdge Roughness / BreakupEdge Bevel / RoundingEdge Dirt / AccumulationAdded controls for combining Curvature, AO, auxiliary inputs, brea...
Read full update on Steam ↗Gator Material Studio 1.2.2This update focuses on Painter reliability and workflow fixes, along with a Designer preview correction.PainterReworked Material Brush painting so enabled channels update live during the stroke.Material Brush now supports individual values for Base Color, Roughness, Metallic, Normal, Height, AO, Emission, and Opacity.Improved Material Brush undo behavior so a multi-channel stroke is treated as one action.Fixed Clone source handling across multiple UDIM tiles.Fixed automatic UDIM switching during 3D painting causing unnecessary structural document updates.Fixed the first tablet-pressure dab beginning at full pressure.Fixed Brush Presets retaining a previous Stamp or Stencil when the new asset could not be resolved.Added a No Stamp option for explicitly clearing the active Stamp.Fixed library Stamps, Textures, Alphas, and Stencils not fully loading after openi...
Read full update on Steam ↗Designer Patterns and GeneratorsFixed Brick Generator mortar thickness changing as row count increased.Improved Advanced Pattern Brick generation and staggered masonry behavior.Fixed Advanced Pattern Tile so it produces a distinct aligned tile/grid pattern.Fixed Polygon and Star patterns occasionally rendering as solid white.Added safeguards for extreme X/Y count differences that could cause generated patterns to disappear.Fixed centered and non-repeating patterns being incorrectly shifted by Seed values.Procedural NoiseFixed Advanced Noise cases that could produce blank white output.Improved Spots, Dirt and Blue Noise generation to reduce visible grid and hash artifacts.Improved Blue Noise to reduce square lattice patterns and visible simplex-edge artifacts.Improved distinction between several procedural noise types.Fixed Moisture Noise so Octaves and Roughness correctly affect the r...
Read full update on Steam ↗Gator Material Studio v1.2.0This update focuses heavily on the Designer workspace, improving procedural noise quality, GPU compatibility, preview performance, and cleaning up the node library without breaking existing projects.Designer Noise ImprovementsThe procedural noise system received a major pass.Reworked the regular noise families so different noise nodes now produce genuinely distinct results instead of behaving like renamed versions of the same generator.Improved the default behavior of noise families including:CloudsDirtGrungeCellsMoisture NoiseCrystalGaussian NoiseFibersDirectional ScratchesAdditional procedural noise variantsFixed noise becoming visibly blocky or pixelated when Scale was increased.Fixed rectangular/grid artifacts that could appear inside generated noise.Fixed UV wrapping seams in procedural noise.Fixed seams affecting Advanced Noise generation.Improved Blu...
Read full update on Steam ↗Gator Material Studio v1.1.0This update adds a new guided onboarding experience designed to walk new users through the core Gator Material Studio workflow from material creation to use in PAINT.Guided OnboardingAdded a new first-run guided experience.Introduces the PAINT, DESIGN, BAKE, and RENDER workspaces and explains what each is used for.Guides users through creating a procedural marble material in DESIGN.Demonstrates procedural nodes, tiling, generated normal maps, roughness, and metallic values.Explains how to expose material parameters for later editing.Guides users through exposing marble colors and modifying those exposed properties after applying the material.Explains the differences between:Export TexturesExport GodotPublishExplains the difference between Save Material and Save Project.Save Material stores the reusable editable material graph.Save Project preserves the comp...
Read full update on Steam ↗Gator Material Studio v1.0.1This update focuses on fixes and improvements to procedural nodes in the Designer workspace.DesignerFixed visible rectangular artifacts in procedural Noise nodes.Fixed seams when procedural Noise textures wrap across UV boundaries.Fixed seams in Advanced Noise across its available profiles.Improved Blur HQ for smoother results without visible grid-like artifacts.Updated procedural noise presets so Clouds, Dirt, Grunge, Cells, and related variants now begin with visibly different results.Removed the redundant Color node from the node creation menu. Uniform Color remains available.Existing projects containing the older Color node remain compatible.CompatibilityExisting projects continue to load normally.No project format changes were introduced.Thanks to the community member who reported the procedural noise issue and provided detailed feedback.
Read full update on Steam ↗Patch NotesDesignerFixed Export Textures producing blank or default-valued textures instead of the material shown in the Designer preview.Exported textures now correctly use the current parameter values from the Desig…
1 concurrent players — the highest daily peak recorded at that point.
Bake AccuracyFixed high-resolution baking so selected resolutions are now used directly instead of relying on lower-resolution working images that were later upscaled.Corrected padding behavior so the requested paddin…
DesignerAdded the new Mesh Map Input node for creating materials that react to baked mesh data.Mesh Map Input supports:CurvatureAmbient OcclusionPositionThicknessWorld Space NormalNormalBent NormalObject IDMaterial ID…
Gator Material Studio 1.2.2This update focuses on Painter reliability and workflow fixes, along with a Designer preview correction.PainterReworked Material Brush painting so enabled channels update live during the str…
Designer Patterns and GeneratorsFixed Brick Generator mortar thickness changing as row count increased.Improved Advanced Pattern Brick generation and staggered masonry behavior.Fixed Advanced Pattern Tile so it produc…