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Steam player data · App 5229470

Peristyle

View on Steam ↗Updated 09 Oct · 13:30 UTC
  • Single-player
  • Family Sharing
Steam

Store data

UK price
£9.09
US price
$9.99
Positive reviews
—
Total reviews
0
Release date
9 October 2026
Concurrent players0Most recent successful sample
Today's peak115/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5229470
App type
Game
Supported systems
Windows · Linux
Genres
Casual
Release date
9 October 2026
Last player update
09 Oct · 13:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 (64-bit)
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
OpenGL 3.3 compatible GPU with 1 GB VRAM (Intel HD 4000 or better)
Storage
500 MB available space
Sound Card
Any Windows-compatible sound device
Recommended
OS
Windows 11 (64-bit)
Processor
Quad-core 2.5 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU with 2 GB VRAM
Storage
500 MB available space
Sound Card
Any Windows-compatible sound devic

macOS

Minimum
OS
macOS 11 Big Sur
Processor
Apple M1 or Intel Core i5
Memory
4 GB RAM
Graphics
Integrated graphics with OpenGL 3.3 support
Storage
500 MB available space
Sound Card
Any macOS-compatible sound device
Recommended
OS
macOS 13 Ventura or newer
Processor
Apple M1 or newer
Memory
8 GB RAM
Graphics
Apple Silicon integrated GPU
Storage
500 MB available space
Sound Card
Any macOS-compatible sound device

Linux

Minimum
OS
Ubuntu 20.04 / SteamOS 3 or newer (64-bit)
Processor
Dual-core 2.0 GHz
Memory
4 GB RAM
Graphics
OpenGL 3.3 compatible GPU with 1 GB VRAM, Mesa 20+ drivers
Storage
500 MB available space
Sound Card
ALSA / PulseAudio compatible sound device
Recommended
OS
Ubuntu 22.04 or newer (64-bit)
Processor
Quad-core 2.5 GHz
Memory
8 GB RAM
Graphics
Dedicated GPU with 2 GB VRAM
Storage
500 MB available space
Sound Card
ALSA / PulseAudio compatible sound device

Launch window

Released 9 October 2026 · Tracking from 9 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£9.09
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 0
0011109 Oct 2026, 11:00 UTC09 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1——0—
October 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You flick a ball. It ricochets through a small stone maze until it stops. Hit the red targets to score.

Every wall the ball touches before it reaches a target multiplies that shot -- so the greedy play is never the straight line, it's the long, ugly, four-bank route around the whole room. And the ball stays exactly where it stops, hit or miss, so every shot is also a decision about which room you want to be standing in next.

Between levels you spend coins on modifiers that rewrite the rules. Most of them you've never seen before, and you won't know what they do until you own one. A handful turn the score from multiplication into exponentiation -- bank enough walls under Geometry and the number on screen stops looking like a score and starts looking like a glitch.

Twelve courts, rising quotas, one run -- about twenty-five minutes, start to finish. Every board is hand-authored stone, not a fresh maze each time, so the garden you're standing in gets more learnable the longer the run goes, not less.

No tutorial. No text on screen. A four-year-old understands the goal in one second; the real game is reading a route six bounces ahead, and nobody can teach you that faster than one good shot can.

THE ROUTE IS THE SCORE -- only walls touched before the first target count, so the greedy shot is always the long way round

THE BALL NEVER RESETS -- it stays exactly where it stops, scoring shot or miss, and that's where your next shot starts

DOZENS OF MODIFIERS -- most unidentified until you buy one; a few turn multiplication into exponentiation

ONE GARDEN, TWELVE COURTS -- the same hand-authored maze all run, so it's a board you learn, not one you're shown once

ONE RUN, ABOUT 25 MINUTES -- rising quotas, no saves, no do-overs

ONE THUMB, NO TUTORIAL -- drag to aim, release to fire, understood in one second

Steam gallery

Screenshots

9 available
More game data · Seller history