Store data
- UK price
- £9.09
- US price
- $9.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 9 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £9.09 | 0% | £9.09 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You flick a ball. It ricochets through a small stone maze until it stops. Hit the red targets to score.
Every wall the ball touches before it reaches a target multiplies that shot -- so the greedy play is never the straight line, it's the long, ugly, four-bank route around the whole room. And the ball stays exactly where it stops, hit or miss, so every shot is also a decision about which room you want to be standing in next.
Between levels you spend coins on modifiers that rewrite the rules. Most of them you've never seen before, and you won't know what they do until you own one. A handful turn the score from multiplication into exponentiation -- bank enough walls under Geometry and the number on screen stops looking like a score and starts looking like a glitch.
Twelve courts, rising quotas, one run -- about twenty-five minutes, start to finish. Every board is hand-authored stone, not a fresh maze each time, so the garden you're standing in gets more learnable the longer the run goes, not less.
No tutorial. No text on screen. A four-year-old understands the goal in one second; the real game is reading a route six bounces ahead, and nobody can teach you that faster than one good shot can.
THE ROUTE IS THE SCORE -- only walls touched before the first target count, so the greedy shot is always the long way round
THE BALL NEVER RESETS -- it stays exactly where it stops, scoring shot or miss, and that's where your next shot starts
DOZENS OF MODIFIERS -- most unidentified until you buy one; a few turn multiplication into exponentiation
ONE GARDEN, TWELVE COURTS -- the same hand-authored maze all run, so it's a board you learn, not one you're shown once
ONE RUN, ABOUT 25 MINUTES -- rising quotas, no saves, no do-overs
ONE THUMB, NO TUTORIAL -- drag to aim, release to fire, understood in one second
| # | ||
|---|---|---|
| 01 | A FULL FRIEZEHold 5 cameos at once. | 0.1% |
| 02 | A HEAVY PURSEHold $60 at one time. Spending it is the hard part. | 0.1% |
| 03 | A MILLION AT A GATETake 1,000,000 out of a single court. | 0.1% |
| 04 | A MILLION AT ONCEScore 1,000,000 with one shot. | 0.1% |
| 05 | A SPOTLESS DOZENDo it 12 times. | 0.1% |
| 06 | A THOUSAND SEALSBreak 1,000 targets. | 0.1% |
| 07 | DEEPER STILLReach court 20. The toll doubles out here. | 0.1% |
| 08 | EVERY GARDEN WALKEDFinish a passage in every garden there is. | 0.1% |
| 09 | EVERY GATE UNBARREDOpen all 7 gardens. | 0.1% |
| 10 | FIVE IN ONE BREATHBreak five targets with a single shot. | 0.1% |
| 11 | PATRON OF THE YARDBuy 100 cameos, across every passage you have played. | 0.1% |
| 12 | SPOTLESSClear a court without a single miss. | 0.1% |
| 13 | TEN THOUSAND AT ONCEScore 10,000 with one shot. | 0.1% |
| 14 | TEN THOUSAND BOUNCESTouch 10,000 surfaces. | 0.1% |
| 15 | THE DEEP GARDENWalk past the twelfth gate and pay the toll on the other side. | 0.1% |
| 16 | THE FIRST GATEOpen a gate. Clear every seal on a court and pay the toll. | 0.1% |
| 17 | THE HUNDREDTH PASSAGEBegin 100 passages. | 0.1% |
| 18 | THE LAPIDARIUMSee all 127 cameos at least once. | 0.1% |
| 19 | THE LONG APPROACHLock MULT at 12 — twelve new surfaces before the first target breaks. | 0.1% |
| 20 | THE LONGER APPROACHLock MULT at 40. | 0.1% |
| 21 | THE MILLION PASSAGEBank 1,000,000 across one passage. | 0.1% |
| 22 | THE TWELFTH GATEFinish a passage — all 12 courts of one garden. | 0.1% |
| 23 | THE WHOLE COURTBreak nine targets with a single shot. | 0.1% |
| 24 | THREE SHOTSClear a whole court with three shots or fewer. | 0.1% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.