Store data
- UK price
- £8.18
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 2 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| November 2026 | 0 | — | — | 0 | — |
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| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
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| JapanJPY · JP | JPY | JP¥1,350 | ¥ 1,215 | 10% | ¥ 1,215 | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
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| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
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| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
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| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
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| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You start with a handful of settlers in a voxel valley nobody has walked before. You don't place buildings and watch them appear: you assign trades. One fells trees, one cuts stone, one takes the carpenter's bench. What comes off their hands is what makes the next trade possible, until the valley becomes a village.
Woodcutter, miner, stonecutter, carpenter, blacksmith, weaver, farmer, shepherd, forager, engineer, builder, soldier and archer. The log the woodcutter brings becomes planks at the carpenter's bench; those planks raise the workshop where the blacksmith smelts the ore the miner hauls up. Every trade levels up by working, and the better they get, the faster they work and the less they waste.
Seasons here are more than a change of color. Vegetables sprout in spring, summer crops grow on their own, in autumn only what the farmer tends in person makes progress, and winter runs on what you stored. The days get shorter, and so do the working hours.
Your settlers get hungry and tired. With no food they go out for berries; with no bed they collapse where they stand. And every spare bed is someone who will walk into town the next morning.
When the sun goes down, whatever lives past the fog comes out. Mark guard posts, set a soldier patrolling and an archer where it counts. Once a year something far worse arrives, and that one crosses the river along the bottom.
Every world grows from a seed, with its own terrain, river and forests. Pick a size and a difficulty, or open the generator sliders and decide how much stone, how many trees and how hungry you want to be.
Dig and build voxel by voxel, with cubes, slabs and ramps.
Fog of war: what nobody has seen yet isn't on your map.
A crafting queue for your workshops, to order things ahead.
Objectives to point the way when you're not sure what's next.
Drop down to ground level and see your village through a settler's eyes.
Save and pick it up whenever you like.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.