Store data
- UK price
- £6.79
- US price
- $7.64
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 0 | — | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £7.99 | £6.79 | 15% | £6.79 | No change recorded |
| United StatesUSD · US | USD | US$8.99 | $7.64 | 15% | $7.64 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Fast shooters all need an engine that forbids waiting. This one uses
thermodynamics. Your core heats up when you fire, and the only heat sink in the
game is the air moving over your body.
The consequence needs no tutorial: take cover to shoot in peace, and you melt in
eight seconds.
Walking doesn't cool you. Sprinting doesn't cool you. [b]Standing on solid ground
dissipates nothing at all[/b] — and the faster you fly, the harder you cool.
Every weapon's recoil is a thruster. The starter pistol pushes back exactly as
hard as gravity pulls, so holding the trigger holds your altitude. You do not
shoot [i]and[/i] move. Shooting [b]is[/b] moving.
Damage scales with your own temperature. At 92% you hit nearly twice as hard, so
the whole economy of the game pushes you to the edge of an explosion and keeps
you there. Overheat and you spend a cycle. Spend your last one, and the core
melts.
LA DESCENTE — the campaign. Five sectors, five rooms each, a boss at
the bottom of every one, and an ending. Each boss makes one rule compulsory that
the rest of the game only rewards: the red zone, flight, weapon rotation, a
deliberate overload. Learn one, and the next one sends you back to school.
LA COULÉE — endless waves, one arena, one score.
LA VOLÉE — twelve movement courses, no enemies at all. A launch pad, a
void, a gate and a clock. Two ways to lose: the void, and your own core.
Ingots earned in a run buy permanent upgrades — and every one of them can be
refunded at any time, in full . A meta-progression you can permanently get
wrong is a trap, not a system of choices.
Six weapons. Twenty-two species. Five bosses.
| # | ||
|---|---|---|
| 01 | ANNUAL OUTPUTBring down 1000 enemies across all runs. | 12.5% |
| 02 | ANVIL RETURNEDBring down THE HAMMERMAN. | 12.5% |
| 03 | BELOW THE POCKETSReach the fourth sector of the Descent. | 12.5% |
| 04 | FIRST DEPTHReach the second sector of the Descent. | 12.5% |
| 05 | FIRST FLIGHTComplete one FLIGHT course. | 12.5% |
| 06 | FIRST QUENCHEarn the QUENCH mark on one course. | 12.5% |
| 07 | FLESH PROJECTILEKill 25 enemies by throwing another one at them. | 12.5% |
| 08 | NOTHING LEFT TO LEARN | 12.5% |
| 09 | QUENCHED FIVE TIMESEarn QUENCH on five courses. | 12.5% |
| 10 | RETURN TO SENDERSend 40 enemy projectiles back. | 12.5% |
| 11 | SERVED BY THE PADKill 15 enemies with a bounce pad. | 12.5% |
| 12 | TANK FULLExpel 10 Siphon slugs at full tank. | 12.5% |
| 13 | TEMPERED STEEL | 12.5% |
| 14 | THE CRUCIBLE CRACKEDBring down THE CRUCIBLE. | 12.5% |
| 15 | THE WHOLE CIRCUITComplete all twelve FLIGHT courses. | 12.5% |
| 16 | TWENTY TIMES TOO HOTTrigger 20 novas. | 12.5% |
| 17 | BOTTOM OF THE SHAFT | 0.1% |
| 18 | FEET OFF THE FLOORClear three waves without touching the ground. | 0.1% |
| 19 | FIRST POURReach wave 5. | 0.1% |
| 20 | FORCED RESIGNATION | 0.1% |
| 21 | FULL MELT | 0.1% |
| 22 | FURNACE OVERDRIVEReach wave 10 at heat 6. | 0.1% |
| 23 | INCANDESCENTReach rank SSS. | 0.1% |
| 24 | OUT OF THE PITComplete the Descent. | 0.1% |
| 25 | POUR UNDER PRESSUREReach wave 5 at heat 3. | 0.1% |
| 26 | RESIGNATION | 0.1% |
| 27 | SECOND POURReach wave 10. | 0.1% |
| 28 | THIRD MELTDOWN | 0.1% |
| 29 | THIRD POURReach wave 15. | 0.1% |
| 30 | UNDER PRESSUREComplete the Descent at heat 4. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.