Activity briefingSummary of recorded signals
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Preparing a concise update from the latest recorded activity.

Steam player data · App 5222030

HEATSINK

View on Steam ↗Updated 30 Sept · 23:50 UTC
  • Single-player
  • Full controller support
  • Camera Comfort
  • Color Alternatives
  • Custom Volume Controls
  • Playable without Timed Input
  • DualShock Controller Support
  • DualSense Controller Support
Steam

Store data

UK price
£6.79
US price
$7.64
Positive reviews
—
Total reviews
0
Release date
30 September 2026
Concurrent players0Most recent successful sample
Today's peak023/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5222030
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie
Release date
30 September 2026
Last player update
30 Sept · 23:50 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
4 GB RAM
Graphics
Vulkan 1.0 compatible GPU, 2 GB VRAM — NVIDIA GTX 1050 / AMD RX 560 / Intel Arc
Storage
300 MB available space
Additional Notes
Requires a Vulkan 1.0 capable GPU.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
NVIDIA GTX 1660 / AMD RX 580, 4 GB VRAM
Storage
300 MB available space
Additional Notes
Requires a Vulkan 1.0 capable GPU.

Launch window

Released 30 September 2026 · Tracking from 30 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£6.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£6.79
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
September 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

One gauge. No health bar, no ammo, no timer.

Fast shooters all need an engine that forbids waiting. This one uses

thermodynamics. Your core heats up when you fire, and the only heat sink in the

game is the air moving over your body.

The consequence needs no tutorial: take cover to shoot in peace, and you melt in

eight seconds.

The ground is where you burn

Walking doesn't cool you. Sprinting doesn't cool you. [b]Standing on solid ground

dissipates nothing at all[/b] — and the faster you fly, the harder you cool.

Every weapon's recoil is a thruster. The starter pistol pushes back exactly as

hard as gravity pulls, so holding the trigger holds your altitude. You do not

shoot [i]and[/i] move. Shooting [b]is[/b] moving.

The red zone pays

Damage scales with your own temperature. At 92% you hit nearly twice as hard, so

the whole economy of the game pushes you to the edge of an explosion and keeps

you there. Overheat and you spend a cycle. Spend your last one, and the core

melts.

Three ways to play

LA DESCENTE — the campaign. Five sectors, five rooms each, a boss at

the bottom of every one, and an ending. Each boss makes one rule compulsory that

the rest of the game only rewards: the red zone, flight, weapon rotation, a

deliberate overload. Learn one, and the next one sends you back to school.

LA COULÉE — endless waves, one arena, one score.

LA VOLÉE — twelve movement courses, no enemies at all. A launch pad, a

void, a gate and a clock. Two ways to lose: the void, and your own core.

And a foundry between runs

Ingots earned in a run buy permanent upgrades — and every one of them can be

refunded at any time, in full . A meta-progression you can permanently get

wrong is a trap, not a system of choices.

Six weapons. Twenty-two species. Five bosses.

Steam gallery

Screenshots

6 available
More game data · Seller history