Store data
- UK price
- £3.67
- US price
- $3.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| September 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £3.67 | 20% | £3.67 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $3.99 | 20% | $3.99 | No change recorded |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Every turn you draw three activities from a deck you built and spend the turn on one. Rehearse, gig, post, write, scheme. What you play changes what you sound like, and what you sound like decides which rooms will have you.
There is no genre select. You become a genre, one card at a time, and you can stop being it just as easily.
Mainstream sounds win you thousands of fans who drift away by spring. Cult sounds win you a few hundred who will follow you anywhere and tell everyone. Both are real careers. Neither is the right answer, because the checkpoints decide what this career needed, and you only ever know the category in advance, never the exact test.
Miss a checkpoint and your career survives, scarred. Your numbers drop, someone leaves the crew, and a traitless dead card joins your deck, diluting the sound you spent twenty turns building. Three scars and it is over.
Win, and the next rung opens: shorter notice, narrower offers, a more fragile career, a bigger final room. Each is a real difficulty step, measured rather than guessed.
Careers end. What survives is the scene you left behind: Royalties that unlock signature cards, genre crew and new places to start from. Unlocks give you options, never raw power. Every run stays a fair test.
A headless simulation plays 42,000 careers and asserts the design still holds. Ten gated assertions, and the build does not ship if one fails.
Seeded and deterministic. The same seed is the same career, every time.
Every screen is reachable without a mouse. Runs in a window, on a handheld, or on a desktop.
| # | ||
|---|---|---|
| 01 | InvestmentSpend Royalties on the scene. | 50.0% |
| 02 | Open MicFinish a career, however it ends. | 50.0% |
| 03 | Flawless CareerFinish a career without a single scar. | 25.0% |
| 04 | HeadlinerWin the Grand Concert. | 25.0% |
| 05 | PatronBuy everything on one genre's track. | 25.0% |
| 06 | RangeFinish a career as three different sounds. | 25.0% |
| 07 | Back CatalogueEarn 500 Royalties across every career you have run. | 0.1% |
| 08 | Fragile | 0.1% |
| 09 | LiferFinish fifty careers. | 0.1% |
| 10 | Short NoticeClear the third tier. | 0.1% |
| 11 | The Big Room | 0.1% |
| 12 | The Whole DialFinish a career as every sound in the game. | 0.1% |
| 13 | Working MusicianFinish ten careers. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.