Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 5220610

Setlist Shuffle

View on Steam ↗Updated 30 Sept · 16:30 UTC
  • Single-player
  • Steam Achievements
  • Partial Controller Support
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£3.67
US price
$3.99
Positive reviews
—
Total reviews
0
Release date
30 September 2026
Concurrent players0Most recent successful sample
Today's peak026/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5220610
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy, Early Access
Release date
30 September 2026
Last player update
30 Sept · 16:30 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit (version 1809 or later)
Processor
Any 64-bit dual-core processor
Memory
4 GB RAM
Graphics
DirectX 11 capable graphics; integrated graphics are sufficient
DirectX
Version 11
Storage
200 MB available space
Additional Notes
Requires the Microsoft Edge WebView2 Runtime, which is included with Windows 11 and with updated Windows 10 installations. The installer will fetch it if it is missing.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Any modern 64-bit quad-core processor
Memory
8 GB RAM
Graphics
DirectX 11 capable graphics; integrated graphics are sufficient
Additional Notes
A 1920x1080 or larger display.

Launch window

Released 30 September 2026 · Tracking from 30 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.67
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.67
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011130 Sept 2026, 12:00 UTC30 Sept 2026, 16:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
September 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Your deck is your genre.

Every turn you draw three activities from a deck you built and spend the turn on one. Rehearse, gig, post, write, scheme. What you play changes what you sound like, and what you sound like decides which rooms will have you.

There is no genre select. You become a genre, one card at a time, and you can stop being it just as easily.

Reach or devotion. Not both.

Mainstream sounds win you thousands of fans who drift away by spring. Cult sounds win you a few hundred who will follow you anywhere and tell everyone. Both are real careers. Neither is the right answer, because the checkpoints decide what this career needed, and you only ever know the category in advance, never the exact test.

Fail forward, but not for free.

Miss a checkpoint and your career survives, scarred. Your numbers drop, someone leaves the crew, and a traitless dead card joins your deck, diluting the sound you spent twenty turns building. Three scars and it is over.

Eight tiers of harder rooms.

Win, and the next rung opens: shorter notice, narrower offers, a more fragile career, a bigger final room. Each is a real difficulty step, measured rather than guessed.

A scene that remembers you.

Careers end. What survives is the scene you left behind: Royalties that unlock signature cards, genre crew and new places to start from. Unlocks give you options, never raw power. Every run stays a fair test.

Built on numbers, not vibes

A headless simulation plays 42,000 careers and asserts the design still holds. Ten gated assertions, and the build does not ship if one fails.

Seeded and deterministic. The same seed is the same career, every time.

Every screen is reachable without a mouse. Runs in a window, on a handheld, or on a desktop.

Steam gallery

Screenshots

9 available
More game data · Seller history