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Steam player data · App 5219280

Three Kingdoms: Blood Battle Mahjong

View on Steam ↗Updated 30 Sept · 02:10 UTC
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£3.67
US price
$3.99
Positive reviews
—
Total reviews
0
Release date
29 September 2026
Concurrent players0Most recent successful sample
Today's peak014/144 samples
Tracked peak0Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5219280
App type
Game
Supported systems
Windows
Genres
Casual, Indie, Strategy
Release date
29 September 2026
Last player update
30 Sept · 02:10 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 530 or equivalent
DirectX
Version 11
Storage
1 GB available space
Sound Card
Windows-compatible sound card
Additional Notes
Minimum resolution: 1280×720. 64-bit processor and operating system required
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400、AMD Ryzen 3 2200G or higher
Memory
8 GB RAM
Graphics
Intel UHD Graphics 630 or equivalent
DirectX
Version 11
Storage
1 GB available space
Sound Card
Windows-compatible sound card
Additional Notes
Recommended resolution: 1920×1080

Launch window

Released 29 September 2026 · Tracking from 29 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£3.67
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£3.67
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

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Player history

Concurrent players

Peak 0Average 0Latest 0
0011129 Sept 2026, 23:00 UTC30 Sept 2026, 02:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days0——0—
September 20260——0—
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About this game

Description

Supplied by the Steam store

The table has no code of honor. History belongs to the winner.

Three Kingdoms: Blood Battle Mahjong is a single-player turn-based strategy game that transforms Sichuan Blood Battle Mahjong into warfare among the heroes of the Three Kingdoms. Choose Liu Bei, Cao Cao, or Sun Quan, recruit renowned officers, and lead a three-hero squad through one of three distinct campaigns for control of the realm.

This is more than a contest of winning hands. Every Peng, Kong, and Hu becomes an attack, while passing on an action can build Shield. Might, Wisdom, Command, and character skills shape how you draw, assemble hands, defend, and counterattack. Winning first only removes you from the current hand—the blood battle continues until the wall runs out or the outcome is decided.

Sichuan Blood Battle Mahjong

Four-player matches using Characters, Dots, and Bamboo.

Exchange three tiles at the start, then declare a Missing Suit that must be discarded first.

Peng, Exposed Kong, Concealed Kong, Added Kong, wins by discard, and self-drawn wins are all supported.

When one player wins, everyone else keeps playing out the hand.

At the end of a hand, Missing Suit and Ready Hand penalties are resolved separately from battle damage.

One Lead General. Two Deputies.

Choose three officers from your roster before every battle. The Lead General controls your hand and gains an exclusive commander trait; two Deputies contribute their skills and a share of their attributes. Warriors strengthen direct Peng and Kong attacks, while strategists manipulate draws, pursue valuable patterns, and manage Shield. Change the squad and a familiar set of tiles can demand an entirely different plan.

Every featured officer has a distinct base skill and commander trait. Some pursue Seven Pairs, Concealed Triplets, or a win after Kong. Others build momentum through blade forms, dragon stacks, or spreading fire. Skills may rescue allies, steal Shield, redirect attacks, or change how a hand develops. Triggered effects, battlefield rules, and damage sources are shown directly in the battle intel and settlement report.

Turn Winning Hands into Damage

Health and Shield: Shield is rebuilt each hand, but Health carries across the battle. One valuable winning hand can reverse the entire fight.

Martial and Strategic Aptitudes: Your combined squad attributes affect the value of Peng, Kong, and Hu, so a lineup is more than a collection of isolated skills.

Battlefield Rules: Every chapter introduces a visible modifier that can change target priorities, discard order, and squad selection.

Transparent Results: Inspect the winning pattern, Mahjong multiplier, battle multiplier, Shield absorbed, and Health lost after an attack.

Lead Three Rival Factions

Liu Bei, Cao Cao, and Sun Quan each follow an independent route, with 42 campaign chapters in total. From the Oath of the Peach Garden and Guandu to Red Cliffs and Yiling, historical figures meet again across an alternate-history Mahjong battlefield. Recruit surviving officers after battle, expand an unrestricted roster, and rebuild your squad for the next challenge.

Selected chapters feature visible rescue conditions. Bring the named officer into battle and win to change their fate and later narrative. Missing a rescue never blocks the main campaign, but the outcome remains part of that journey.

Record Your Chronicle

The Chronicle records officers you have encountered and recruited, progress across all three routes, rescue outcomes, and achievements. Normal difficulty is suited to learning the roster and combat systems, while Hard difficulty asks the enemy AI to place greater emphasis on hand development, offense, defense, and skill combinations.

Choose your lord. Muster your officers. At this table, only the last one standing gets to write history.

Steam gallery

Screenshots

5 available
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