Thread the Wall
The description, trailers and screenshots supplied by the Steam store.
Description
Shape yourself. Or be scattered.
A wall is coming at you on a factory conveyor, and there is a hole in it shaped like a person. You have seconds. Rotate your robot's joints until you match it, then launch at 144 km/h and hope you read it right.
Eight joints, forty-five degrees at a time
Hover a limb, click or scroll, and it snaps 45 degrees. Shoulders swing a full 180, elbows fold to 135, hips and knees do the rest. Bend low enough and your whole body sinks toward the platform, which is how you get under the short holes. Your own parts get in the way: poses that would clip through yourself are simply refused.
Everything is on the mouse. Nothing else is required.
Three ways to play
Stage — 30 hand-built walls across three zones, every one a named pose: T-Pose, Banzai, Flamingo, Scarecrow, Crab. Difficulty is verified by machine, so each wall is only ever a few clicks away from the last one. Three lives.
Endless — Unlocked after all 30. Randomly generated walls, guaranteed solvable, getting faster and tighter until you break. 40 m/s climbing to 70.
Race — Twenty walls, two conveyor lanes, no stopping. Pick your lane, pose with the mouse, and smash the cracked panels with a punch or a kick. Grab floating orbs for a speed burst or a hint scan. Chase the clock.
Built from nothing but code
Every mesh, every sound effect, every piece of UI is generated at runtime, and the music is synthesized by code too. There are no imported art files in this game. What you see is boxes, light and math, running at 120 Hz physics so nothing tunnels through a wall at speed.