ANT HELL
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Description
There are two ways out
You blew your first game, and that night they dragged you 'inside'. A broker sits you down at an underground trading table. Every round is a 100-second session — and when it ends, the loan shark takes his cut first. Ten payments and it's over.
A 10-round story — three rounds to an act. Every act break advances the story and raises the stakes a full step : swings get wider, the quota jumps, and more of the news turns out to be lies. The final bill has to be made in a single session — playing safe never reaches it.
Somebody sits beside you — a three-month veteran shows you the trick. Then his desk is empty. What happened to him lands in Act III.
A choice at every act break — take the card or take the cash, go looking for the missing man or look away, and finally: who you walk out with. Your choices set the last round's difficulty and decide which of three endings you get.
100-second markets — scripted sessions where news mixes truth with fakes, and the fakes multiply as the night goes on.
Double-edged cards — market cards and Back-Alley Prescriptions (a bottle of soju, broken glasses…): market buffs that blur your screen and smear your numbers.
The Back-Alley Exchange — spend Connections (CP) on monitors, informants, seed money and jobs. Permanent progression that survives your death.
Easy and Hard — clearing the story once unlocks Hard, where the bill quadruples every round from Act II on: the last night asks for 54 million won. Even a fully stocked Back-Alley Exchange needs luck to clear it. Hard has a fourth ending of its own.
Endless mode — if you'd rather it never end. The quota doubles every round; how long you last is the only score.
10 languages supported
The in-game market is a fictional gambling table, not real trading. Nothing here is financial advice.