Steam release scheduled · App 5217820

Miniciv - Supporter Pack

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  • Single-player
  • Downloadable Content
  • Steam Achievements
  • Steam Workshop
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
29 September 2026
Positive reviews
Total reviews
0
Release date
29 September 2026
Player trackingBegins when the game launches
Release date29 September 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5217820
App type
Dlc
Developer
Publisher
Supported systems
Windows
Genres
Indie, Simulation, Strategy
Release date
29 September 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
Recommended
Requirement
Requires a 64-bit processor and operating system
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Concurrent players

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Long-term history

Monthly players breakdown

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About this game

Description

Supplied by the Steam store

[h2]About This Content[/h2]

The Miniciv Supporter Pack is a thank-you gift: four new factions, two UI themes, and one switch that raises the ceiling of the mastery system. All four factions are part of the story campaign and unlock as you clear its levels - until the campaign reaches them, owning the pack lets you play them early.

[h2]Four exclusive factions[/h2]

[list]

[*][b]Mechanists[/b] (Exploration): factories inside the city. Their production lines do not only build things - they feed and fund a nation directly, and their machine units are cheaper and nimbler than the units they replace. For players who like to grow an empire by engineering.

[*][b]War Bots[/b] (Conquest): everything into armament. They do not care what they eat, only what they build; their hounds and combat robots are faster and tougher than the units they replace.

[*][b]Slave Traders[/b] (Legacy): grow the capital by hunting. Every enemy unit broken adds to your capital's population; their markets turn results into gold, their hunters pin enemies down, their dealers weaken them.

[*][b]Luxury Merchants[/b] (Prosperity): prosper by monopoly. Their workers can dig luxuries out of land that has none, and their exchange turns those luxuries into gold, science and culture - while the people grow content.

[/list]

[h2]Peerless Mastery[/h2]

A faction used to allow only one active mastery branch. With Peerless Mastery you can run two at once, so one faction can grow along two paths at the same time.

[h2]Two UI themes[/h2]

[list]

[*][b]Neon Sci-Fi[/b]: cool blue base, high-contrast outlines.

[*][b]Glow[/b]: dark green base, luminous edges.

[/list]

Switch them any time in Settings - UI Style once you own the pack.

[h2]Notes[/h2]

[list]

[*]The four factions are part of the story campaign and unlock as its levels are cleared; the campaign has not reached them yet, so the pack opens them right away.

[*]DLC content can be toggled per user; with it off, no DLC factions or themes are loaded.

[*]The pack adds no story chapters of its own; their story debut arrives in a later update.

[/list]

Thank you for paying for a small 4X game - it is what lets us keep building it.

Steam gallery

Screenshots

7 available
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