Steam release scheduled · App 5216720

Submind Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • Co-op
  • Online Co-op
  • LAN Co-op
  • Game demo
  • Steam Achievements
  • Full controller support
Steam

Store data

Store status
Coming soon
Scheduled release
8 October 2026
Positive reviews
—
Total reviews
0
Release date
8 October 2026
Player tracking—Begins when the game launches
Release date8 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5216720
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Action, Adventure, Casual, Indie
Release date
8 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11
Processor
AMD Ryzen 5 2400G
Graphics
AMD radeon RX Vega 11 graphic
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10/11
Processor
Intel Core i5 12400
Graphics
NVIDIA GForce GTX 1080
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

In the near future, humanity faced a new kind of threat - catastrophic psychological delirium.

In some cases, a broken mind would generate psycho-energetic surges so strong they affected reality itself.

The living began to see others' dreams, suffer unreal nightmares, and the dead didn’t disappear - they transformed into mental entities that influenced the world around them.

The world teetered on the edge of an invisible epidemic - one that spread through consciousness.

In response, an emergency protocol was established: NeuroDive Protocol  - a high-risk technology for diving into dying or destabilized minds to:

Stabilize the personality

Prevent energy surges

Eliminate mental distortions before they materialize

Each mission is more than saving an individual - it’s defending all of humanity from an unseen psychic catastrophe.

2–4 player co-op : Sessions based on Steam Lobby or peer-to-peer.  (In demo!)

Layered modular levels: Featuring co-op puzzles and parkour challenges that demand teamwork, players must coordinate actions like simultaneous switches, item passing, and synchronized jumps, using agility and cooperation to progress through carefully designed modular environments.

Branches : Specialized challenges involving reaction, thinking, and cooperation. Players choose their path.  (In demo!)

Bosses : Act as checkpoints. Require teamwork and logic, like luring into traps, activating a chain of actions and using the environment.

Inventory : Each player has limited slots. Items can be saved for future use, used in unique situations, or combined for puzzle-solving.

Partial room completion: Some rooms can be exited without meeting every condition, at the cost of losing valuable items or opportunities, like defeating a boss without retrieving an item due to a missed water activation in a prior level.  (In demo!)

Cause-and-effect across levels : Player actions (or inactions) in previous levels influence the availability of items or paths in the current one. (In demo!)

Upgrades and resources :  Chosen between levels. Some persist after death.  (In demo!)

HUB : A place to check on other players, spend some time and wait until everyone’s ready to dive.

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