Steam release scheduled · App 5213290

SHADOW OF THE KINGDOM

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Keyboard Only Option
  • Mouse Only Option
  • Playable without Timed Input
  • Steam Cloud
Steam

Store data

Store status
Coming soon
Scheduled release
12 October 2026
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Player tracking—Begins when the game launches
Release date12 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5213290
App type
Game
Supported systems
Windows
Genres
Indie, RPG
Release date
12 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD FX-6300
Memory
2048 MB RAM
Graphics
OpenGL 3.3 compatible GPU with 1 GB VRAM (Intel HD Graphics 4000 or better)
Storage
1024 MB available space
Sound Card
Windows compatible audio device
Additional Notes
Full controller support. 1280x720 or higher display required.
Recommended
OS
Windows 11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
4096 MB RAM
Graphics
Dedicated GPU with 2 GB VRAM (NVIDIA GTX 1050 / AMD RX 560 or better)
Storage
1024 MB available space
Sound Card
Windows compatible audio device
Additional Notes
Full controller support. 1920x1080 display recommended.
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Player history

Concurrent players

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Long-term history

Monthly players breakdown

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About this game

Description

Supplied by the Steam store

Elysia, the undying continent the gods walked away from. Monsters pour through the cracks, the old seals are slipping, and adventurers are sent out to face the Trials.

This is not a story about saving the world. It is a story about being chosen by it .

Your three heroes fight on their own. What you command is hatred.

SHADOW OF THE KINGDOM takes the real-time combat of an MMORPG and hands it to one player . There are no turns. The clock never stops, auto-attacks keep landing, TP keeps building, and every blow you strike moves the enemy's hatred somewhere new.

Everything in a fight comes down to timing .

One character fires a weapon skill. Within 4 seconds , another lands a second one on top of it — the Skill Chain connects, and the damage roughly doubles. Drop a spell into that window before the light fades and you get a Magic Burst : roughly 4x .

1000 TP buys one weapon skill. Who opens, who follows, and how you get a slow-casting Sorcerer to arrive on time — that single question is enough to keep ordinary encounters from turning into busywork.

TP carries over between fights inside a dungeon. Walk into the boss room with a chain already loaded.

Enemies attack whoever they hate most. That is the whole rule — which is exactly why it is hard.

Hatred is tracked in two layers: CE (cumulative, and it drops when the target gets hit) and VE (volatile, decaying every second) . Your Guardian can taunt an enemy into place, but if the back line pushes too much damage the numbers flip, and a heartbeat later the mage is the one being hit.

The shield holds the line. Taking hits burns its CE, so it has to keep earning it back

The Rogue's Trick Attack dumps his entire share of hatred onto the shield

Switch the party to a defensive stance and the back line stops the moment it passes 80% of the shield's hate

You can see the numbers the whole time, and you still cannot quite hold them where you want. That tug-of-war is the spine of the game.

You take three of ten jobs into the field.

Guardian — the shield. Taunts and barriers to soak what is coming

Phantom — an evasion tank. Clones and illusions, surviving by not being hit

Gladiator — straight damage, with follow-up strikes

Reaver — a dark warrior who spends his own HP for power

Rogue — hate manipulation, and an eye for what is in the chest

Sorcerer — long casts, enormous payoff

Spellblade — a magic swordsman who wraps elements around the blade

Evoker — a summoner who calls the spirits

Cleric — healing, and clearing what has been inflicted

Troubadour — a bard whose songs lift the whole party

The AI runs all three, but you can take manual control of anyone at any moment . Drive one and leave the rest to it, or play all three yourself for boss fights — either works. Pause and fast-forward are there too.

Jobs climb to Lv50, and to Lv60 once the Dark Lord falls .

Dungeons are a grid that reshuffles on every descent . Fog closes off your view, and it lifts only where you have walked.

Chests — gear, gold, temporary stat boosts. Some of them are mimics

Ancient altars — reveal the map / +100 max HP / +50 max MP / full heal. One choice, once per floor

Traps — eight kinds: damage, MP drain, forced teleport, and ambushes

Tall grass — step in it and something finds you. Route around it, or farm it

Floor counts run from three in the forest to twenty in the Dark Castle . Your exploration percentage sits in the HUD, so you never have to wonder whether one tile is still missing.

23 locations joined by routes across the world map. Re-equip in town, then on to the next Trial.

375 pieces of gear across weapons, armor and accessories, with Rare and Legendary quality tiers — the same name can hide a very different item.

Swap something in and the resulting stats appear immediately , so when you are unsure, read the numbers. Take a piece to the blacksmith and hammer it to its upgrade cap and the late-game walls visibly move.

Towns hold a black market, a desert trader and the royal library — and that is where you find the sea chart to a hidden dungeon . The arena has eight challenges waiting, with medals and exclusive gear on the line. Everything you kill is recorded in the monster codex , which opens up its weaknesses and resistances as you go.

After the Dark Lord is dead and the story is over, a hole opens in the floor of the world.

The Abyss — 100 floors. Every tenth floor, a king you have already beaten is standing there again, stronger. The job cap moves to 60 and the gear goes to its highest tier. Only by reaching the bottom do you see how this really ends.

55 Achievements

Clearing each dungeon and fully mapping it (100% exploration on every floor) , how deep you got in the Abyss, Lv60 on all ten jobs, completing the codex, conquering the arena — plus two hidden ones.

What's Included

A world map of 23 locations and 18 dungeons (two of them hidden)

10 jobs x equippable skills x 4 party stances

375 pieces of gear / a 90-entry monster codex / 55 achievements

An elemental resistance system — what gets through changes from dungeon to dungeon

Eight languages: English, Japanese, Simplified Chinese, Traditional Chinese, Korean, German, French, Spanish

Full controller support . Mouse-only play works too

3 save slots / original soundtrack / a 17-chapter in-game manual

The clock does not stop. So you learn to land on the beat. That is where the Trial begins.

Steam gallery

Screenshots

15 available
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