Activity briefingSummary of recorded signals
SteamWatch briefingSummary of recorded signals

Catoscope Activity Briefing

As of the latest observation, Catoscope has no active players reported on Steam. There are no recent Steam reviews, and the game currently retails at £1.85 following a 30% discount. No significant changes in player activity or pricing were identified.

  • Current player count is 0.
  • No recent Steam reviews available.
  • Game priced at £1.85 with a 30% discount.
Steam player data · App 5208170

Catoscope

View on Steam ↗Updated 27 Oct · 18:02 UTC
  • Single-player
  • Steam Achievements
  • Full controller support
  • Steam Workshop
  • Adjustable Text Size
  • Custom Volume Controls
  • Mouse Only Option
  • #category_playable_at_your_own_pace
Steam

Store data

UK price
£2.65
US price
$2.09
Positive reviews
—
Total reviews
0
Release date
25 September 2026
Concurrent players0Most recent successful sample
Today's peak081/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5208170
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual
Release date
25 September 2026
Last player update
27 Oct · 18:02 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
Intel Core i5-4590 / AMD FX-8350
Memory
2 GB RAM
Graphics
Intel HD Graphics 4000 / NVIDIA GeForce GT 630 / AMD Radeon HD 6570
DirectX
Version 9.0
Sound Card
DirectX 9.0c
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
Intel Core i5-4590 / AMD FX-8350
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 / NVIDIA GeForce GT 630 / AMD Radeon HD 6570
DirectX
Version 10
Sound Card
DirectX 9.0c

Launch window

Released 25 September 2026 · Tracking from 25 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£1.85
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
0
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£1.85
Top Sellers
No appearanceNo ranked days

6 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011126 Oct 2026, 19:00 UTC27 Oct 2026, 18:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days1+1—0—
October 20261+1—0—
September 20260——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Two cats sit side by side. The left one is correct.

The one on the right is not. His head is swollen. His ears went somewhere and did not come back. He swears his paws were longer this morning, and he has been stretched along a line nobody remembers drawing. The file simply calls him the specimen, and now he is your problem.

You fix him with glass.

Under the panels lies a tray of lenses — magnify, shrink, widen, flatten, swirl, bulge, pinch, shear, ripple, and a void that quietly cancels whatever it covers. You pick one up and lay it on the cat. Slide it. Grow it. Turn it. The cat bends under it, live, as you move your hand. Somewhere in that small space is the exact spot where the swelling meets its opposite and simply stops existing, and when you find it the two cats snap into agreement and the level is over. You will know before the game tells you.

Nothing here can be failed. The clock in the corner counts up, but it is not counting down to anything, and nobody is going to take the cat away from you. Your stars come from moves, not minutes: solve him in par and you get all three, take longer and you still get the cat. The only thing this game ever asks is that you look at him long enough to see what happened.

FIFTY CATS, IN FIVE CABINETS

The first cabinet teaches you to look. The second starts tilting things, and suddenly a lens has to be turned as well as placed. The third cabinet betrays you: one day you open a level and the wrong cat is the one on the left. Nothing is broken on your side at all. Your job is no longer to fix him — it is to reproduce, faithfully, whatever was done to the other one. "We stopped keeping the original," says the note. "This is the original now."

By the fourth cabinet there is more glass on the board than cat. By the fifth you are handed the void, and the void looks back.

Twenty breeds pass through on the way — tabby, ragdoll, chonk, sphynx, and one the file only calls "eldritch". Every one of them leaves whole.

Every level says what it wants of you in one plain line under the panels, and no level withholds anything to seem clever. When a mechanic is new, the game explains it once, in the words of whatever you are actually holding — controller, mouse or thumb.

THE WHOLE CABINET

When you have seen all fifty, you can run them. Fifty cats back to back and a clock that finally means something. Every cat is timed as its own split, so you will find out exactly which one keeps costing you the run, and finished runs go into the records table to be beaten later — probably by you.

BEND YOUR OWN CATS, AND HAND THEM TO STRANGERS

The level editor is the other half of this game, and it does not talk down to you.

There are no sliders and no vocabulary to learn. You drop a ring onto a cat and bend him with it: drag the middle to move it, grab the rim to make it bigger, roll the wheel to bend harder. The cat deforms while you do it, so you are never editing numbers — you are pushing on a cat. From every ring a wire runs down to a slot in the tray, showing the exact lens the player will be handed to undo what you just did. One lamp tells you whether a human being can actually solve this. One number, Room To Miss, tells you how much they are allowed to be wrong. Easy, Normal, Tricky. Name it. Done.

Then send it out.

Publish a single cat or a whole pack of them straight to the Steam Workshop, and anyone who owns the game can subscribe and play what you made. Their levels arrive the same way: one click, and someone else's bent cats are sitting in your cabinet next to ours. Nothing is second-class about them — a level built by a player on their sofa runs the same twelve lenses, the same solver and the same three stars as the fifty we made ourselves.

So fifty is only the number we shipped. The cabinet keeps filling up.

MADE TO BE PLAYED COMFORTABLY

Mouse, keyboard and controller work on every screen, editor included. If dragging is awkward, place a lens with a click instead. Text comes in large and largest, with high contrast and reduced motion for anyone who needs them, and stick speed you can set yourself. The music changes as you go deeper. Two hundred cat facts arrive whether or not you asked for any.

Fifty cats of ours, and as many more as the Workshop can stand. A hundred and fifty stars, three per cat if you solve him clean. Five achievements, one of them hidden. And at the end, a sentence that has been waiting for you the whole time: thank you for looking inside.

Steam gallery

Screenshots

9 available
More game data · Seller history