Store data
- UK price
- £2.51
- US price
- $2.79
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 5 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In a world drained of spiritual energy, all 412 sects of the old era have fallen to the beast tides. On Azure Cloud Mountain, Disheng Pavilion is the last one standing. You walked a thousand miles to kneel at its gates—only to watch, three short years later, as it was swallowed whole.
As the light fades, the dying master presses an ancient jade into your palm—the Samsara Relic.
You open your eyes. You stand at the mountain gate. The morning mist has not yet lifted. Everything can still be undone.
Except this time, you remember everything.
An ink-wash cultivation sect management game built on a roguelite core. Each lifetime begins with a ruined little sect: clear the land, build, craft, recruit, and prepare for war. When the fatal crisis finally crushes your gates, you return to the very beginning with rebirth points and talents—armed with everything the last life taught you, to rewrite how this one ends.
When the sect falls, your sect level, resolved crises, and codex unlocks all convert into Rebirth Points
Spend them on the talent tree: faster construction, richer harvests, stronger starts
Ancient treasures reincarnate with you—the Samsara Relic and other heirlooms pass from life to life
A Tribulation Chronicle keeps the record of every life you have lived
Build and upgrade the Spirit Hall, herb gardens, dwellings, and the mountain-guarding formation to generate qi, spirit stones, and spirit herbs
Expand disciple housing and fortify the gate—plan the growth path that fits your sect
Reputation and sect level lift each other, unlocking new herb varieties and facilities
Cultivate up to one hundred spirit field plots and six spirit herbs, each with its own shape and temperament
Every crop grows through four stages—time your harvest for white, green, or golden quality
Brew breakthrough and cultivation pills at the furnace; forge weapons, armor, and trinkets at the workshop in four named quality tiers
Assign support disciples to the furnace and workshop to raise pill success rates and craft quality
Spend reputation to recruit combat, support, and steward disciples, each with distinct aptitudes
Stewards run production, support disciples tend fields and workshops, fighters man the great formation
Raise their cultivation, feed them pills to break through realms, and face the Bone Wolf and the Gold-Eyed Ape together
Beast tides never strike without warning—restless wildlife and thickening demon qi are your tell
Use the window wisely: repair the formation, stockpile pills, position your defenders
Turn-based beast combat with three escalating tide levels that scale with every rebirth
Lots of story dialogues weave through your management. Su Qingzhu, the sharp-tongued fighter; Ling Tianjie, the quiet steady hand; Lu Jingxing, the prudent steward—they walk beside you, life after life. And as your rebirths pile up, certain familiar faces seem, faintly, to remember something of a life before...
Chibi-flavored character art, rice-paper UI, pale ink mountains and leaning bamboo—a complete ink-wash visual language for a sect destined to fall again and again, and to rise again every time.
May the sect stand long, in this life and every one after.
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.