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- Coming soon
- Scheduled release
- 15 November 2026
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- Release date
- 15 November 2026
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A roguelite Autobattler with PvP/PvE gameplay and inventory management
Dungeonbound is a first-person dungeon crawler where the fighting runs itself. Pick a hero, pack your board with gear, and start the descent. Attacks, dodges, crits, counters and status ticks all resolve on their own in speed-driven turns, watched through a PS1-era CRT.
Play it as a long incremental campaign, as a roguelike climb against other players' builds, or as a co-op climb with up to three friends. Every trip home is a chance to spend your gold, buy upgrades, rework your gear and walk back in meaner than you left.
The Long Haul (incremental, 7 heroes). Warrior, Mage, Rogue, Monk, Archer, Alchemist and Paladin, each with their own gold, their own levels and their own permanent upgrades. Progress on one is never lost while you play another. Dying is a setback measured in floors, not hours. You keep the loot, the levels and the upgrades, and go again.
The Climb (roguelike, 32 heroes to unlock). A self-contained run with a roster of specialists, each built around tag affinities and a passive of their own. Every floor is a shop, monsters, a shrine and rival builds standing in your way. Five hearts, a relic picked from three on each of the first five floors, and a rank that carries between climbs. Lose your last heart and the build is destroyed. The rank is the only thing that comes home with you.
The Co-op Climb (2 to 4 players). The same climb with friends. Everyone brings their own hero, gold and shop, and the team shares five hearts. Fighters step in one after another while the rest watch the battle live, pass gear across the table, and roll dice for the loot.
The climb is asynchronous multiplayer. Rivals block your way to every ladder, and each rival is a real build somebody actually played: their hero, their board, item for item and rune for rune. Clear a floor and your own loadout is snapshotted into the pool to block somebody else's climb later.
No turns to wait on and nobody to matchmake with: you fight the ghosts of other people's runs, and yours goes back in to haunt theirs. Rivals play by exactly the rules you do, so every trick on their board is one you can steal. Lose to one and you can watch the replay. Ranked climbs promote you at floor 8 and demote you when a run dies out.
Host a lobby, pick your heroes and climb together. Each player keeps a separate purse, shop shelf and relics, so no two boards on the team look alike. When a foe drops loot, everyone picks what they want and the dice settle any argument. Drop a piece on a teammate's board to hand it over, and look out for co-op only items that reward you for giving them away. Team rivals are whole parties built from other players' climbs, and co-op has leaderboards of its own for teams of two, three and four.
One seed, one hero, one purse, the same rooms for every player that day. The Daily is a full roguelike climb with three modifiers drawn fresh each morning, and it scales past the point of survival and asks how far you got. Bragging rights are the only prize.
Turn order runs on speed: act first, act more often, and outpace slow enemies for extra swings. Every attack sweeps a lap around your board and fires each item it passes, so where a piece sits matters as much as what it is. Fights layer dodge, crit, block, overkill damage that spills into the next enemy in the rank, and a full status game of poison, burn, bleed, freeze, stun and more, each stacking and ticking on its own clock.
Over 240 hand-painted enemies wait across the descent, and they don't all fight fair: thorns that punish every hit you land, berserkers that grow stronger the longer you take, bloodthirsty things that heal off your wounds, thieves that flee with your gold. 49 elites guard the deeper floors and 17 bosses hold the bottom.
Everything down there pays out. Over 540 items across five rarities drop from regular enemies, elites and bosses: weapons that scale off your missing health or your gold, gear that grows with your luck, potions that fire mid-fight, cursed pieces that hand you a fortune and a real drawback.
There are no fixed slots. Every item is a shaped piece on a backpack-style grid, and what it touches changes what it does. Runes on the board power up whatever lies on them. In the climb, 90 relics bend the rules of the whole run.
Duplicates aren't dead weight: merge two identical items into a stronger one , all the way to level 10. And at the forge, any two pieces fuse into a hybrid that inherits abilities from both parents. Over 100,000 different combinations , before you count that hybrids fuse again and level up afterwards. Nobody else is running your weapon.
Still not enough? Design your own items in the Item Workshop, share them, and try out what the community has made.
Gold and skill points buy from over 400 permanent upgrades across the seven heroes, sorted into Damage, Defense, Sustain, Economy and Unlocks: a bigger board, better luck, cheaper shops, statuses that chain, immunities that shut a whole enemy archetype down.
The Mage picks a subclass of Lightning, Frost or Fire , and each keeps its own purchases, so you respec by switching, never by starting over. The Alchemist brews and fuses potions. The Paladin heals through the fight and hits harder with holy gear.
The Mudking Warrens : kobolds, orcs and brutefolk in the mud
The Bonevault Crypts : the restless dead, curses and cold
The Chittering Deep : beasts with deep health pools
The Infernal Court : demons that hit hard, crit often and burn everything
The Wyrmroost : the dragons at the bottom
The Daily : one shared seed, new every morning
Every floor is a winding torchlit path of fights, chests, shrines and shops. Choose what to buy, what to forge and what to risk before the guardian at the end.
Dungeonbound wears its retro heart on its sleeve: a first-person corridor view, chunky pixel-filtered art, and a full PS1-style CRT presentation with scanlines, dither and chromatic flicker. Adjustable battle speed keeps it legible while it cooks, and the whole game plays on a controller.
Auto-resolving, speed-driven combat. Set up the build, watch it cook
7 heroes in the incremental campaign, each with separate gold, levels and upgrades
3 Mage subclasses (Lightning / Frost / Fire), each keeping its own progression
A roguelike climb with 32 heroes, hearts, relics, ranks and asynchronous PvP against real players' builds
Co-op climbs for 2 to 4 players with shared hearts, loot rolls, gifting and team leaderboards
A daily climb on a shared seed with three fresh modifiers
Over 240 hand-painted enemies, including 49 elites and 17 bosses
Over 540 items in 5 rarities on a backpack-style grid. Merge duplicates to level 10, fuse any two into a hybrid
90 relics and an Item Workshop for designing and sharing your own gear
Over 400 permanent upgrades across Damage, Defense, Sustain, Economy and Unlocks
Deep status system: poison, burn, bleed, freeze, stun, thorns and more
Death-friendly loop. Every defeat banks progress for the next run
Full controller support
Dungeonbound v0.1.50: Potions, Runes & Late GameNew- New roguelike hero: Jeiku, a lucky gambler with six katanas and twelve items found only by him.- Runes are reworked: 2×2 squares that power the item covering most of them, with 36 new runes. The Codex has new Runes and Gems tabs.- Potions never break. They refill every battle, and rarer potions are bigger and stronger (Rare 1×3, Epic 2×2, Legendary and Alchemist-only 2×3).- Fuse a potion into any item at the forge. The item keeps everything it does and gains the potion's effect, with Ammo that refills every battle.- The Gambler's forge now takes potions, and the upgrade altar and Gambler's forge can be reused for Gold.- Six new shields- New options: Graphics Quality,- Your Steam friends list shows your mode, floor and hero.Changes- Gems have no limit in the campaign- Forged items grow every stat as they level, keep both parents' cur...
Read full update on Steam ↗Dungeonbound 0.1.46: Halloween Update Halloween New hero: Pumpkin Head, with his own dungeon, The Hollow Patch, and the Butcher as a second Halloween hero. A new Haunted item type with over 50 haunted items built around Terror, plus Halloween quests and a relic. Haunted items drop for every hero in the roguelike modes until November 9. New Co-op for strangers: set your lobby to Open, browse open lobbies with Find Lobby, chat with your team (Show Chat), and kick players from your lobby as host. 30 new items, most of them timer-based, including counters to Burn and Poison builds, two small bows for the Windrunner and Common claws for unarmed heroes. Fletcher's Garnet: a new Archer-only gem that adds ammo to a bow. Affinity Forge: a new shrine that changes one of an item's types to one of your hero's. Mythic relics: a new relic tier above Legendary. Ancient Codex (now 5 levels), Prism of...
Read full update on Steam ↗NewThe Grave: your run ends at a headstone showing your final board, run totals, and the builds of your killer and your strongest beaten rival.Music: Bonfire by Alexander Nakarada on the menus. Three dark dungeon synth tracks by Deuslower in the dungeon.BalanceAttacks are slower: 10 Speed now attacks every 5 seconds.Level ups: +15 Max HP and +4% Block Chance. Speed is no longer offered past 20.Luck adds to every item trigger chance. Gambler's Coin gives +10% Luck.Makken heals for 10% of the damageWheel: boons give 6 stacks, and Gold pays 4x the spin.Items:Riposte Ring is Legendary.Stormglass Charm has a 50% Chain Lightning chance.Thunderhead Greaves gain 1 Charge every 4s.Ironflex Charm gives +3 Dmg every 5s.Pilfering Glove steals a buff every 4s.Winning a climb now means beating floor 8, not reaching it.Quality of lifeAttack is now called Dmg.Tooltips: item types have their owe and s...
Read full update on Steam ↗Crash fixFixed the game crashing when you dropped an item onto another item, to swap it, move it or merge it into a higher level. Thank you to everyone who sent a bug report. Other fixesSkipping a fusion forge, upgrade altar or curse shrine no longer leaves CONTINUE greyed out for the rest of the run. The gamble wheel no longer leaves a dead SPIN button behind in a later shop. HP no longer stays above Max HP after a battle that granted Max HP. ChangesTimed items now also speed up with your Speed stat. Speed 10 is the normal pace. Item pills only show trigger effects now: one per item, two on items 3 or more cells wide. The item you are dragging hides its pills. Item backgrounds are brighter, most of all on common, uncommon, rare and epic items. Set bonus tooltips are shorter: the bonus with one stat per line, then your progress. Item tooltips have more room before they start to scroll...
Read full update on Steam ↗Dungeonbound v0.1.18 Patch notes:Items- New item look- Value pills with icons on every piece. A piece with no trigger shows its strongest stats. Ammo, charges, mana and durability now sit as dots on the piece.- New mechanic: timed items. They fire on their own clock (every few seconds) instead of the trigger sweep. Charge speeds them up, Slow and Stun hold them back. A green line rises through the piece as it charges.- Six timed items: Metronome Pendant, Hourglass Band, Pendulum Mace, Tidewatch Helm, Stormglass Charm, Ember Clock- Status icons are now clean cutouts everywhere (pills, avatar, HUD).- Related-piece and tag highlights only light up on your own loadout, after a short hover. Both pills and highlights can be turned off in Options > Display.- Fusion foil effect toned down.- Fusion forge closes itself shortly after the hybrid lands.Campaign- Loadout space unlocks a whole row a...
Read full update on Steam ↗Steam currently lists 15 Nov 2026 as the release date.
Dungeonbound v0.1.50: Potions, Runes & Late GameNew- New roguelike hero: Jeiku, a lucky gambler with six katanas and twelve items found only by him.- Runes are reworked: 2×2 squares that power the item covering most o…
Dungeonbound 0.1.46: Halloween Update Halloween New hero: Pumpkin Head, with his own dungeon, The Hollow Patch, and the Butcher as a second Halloween hero. A new Haunted item type with over 50 haunted items built arou…
NewThe Grave: your run ends at a headstone showing your final board, run totals, and the builds of your killer and your strongest beaten rival.Music: Bonfire by Alexander Nakarada on the menus. Three dark dungeon synt…
Crash fixFixed the game crashing when you dropped an item onto another item, to swap it, move it or merge it into a higher level. Thank you to everyone who sent a bug report. Other fixesSkipping a fusion forge, upgrad…
Dungeonbound v0.1.18 Patch notes:Items- New item look- Value pills with icons on every piece. A piece with no trigger shows its strongest stats. Ammo, charges, mana and durability now sit as dots on the piece.- New me…