Store data
- UK price
- £4.55
- US price
- $4.44
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | +1 | +100.0% | 0 | -95.9% |
| November 2026 | 0 | -2 | -100.0% | 0 | -100.0% |
| October 2026 | 2 | +1 | +100.0% | 0 | -95.9% |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £4.55 | £4.09 | 10% | £4.09 | No change recorded |
| United StatesUSD · US | USD | US$4.94 | $4.44 | 10% | $4.44 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
In Tughra you don't just play your cards — you promote them. Two recruits on the board merge into a captain for a single Treasure; two captains become a governor. Every deck is a promotion tree with the empire's strongest card at its top — and your opponent will try to cut that tree at the root before you climb it.
Every empire has five seals; you choose one before the match. A seal is the ruler's power you can use every turn: the Ottoman Tughra, the Byzantine Golden Bull, the Jade Seal of China, the Royal Signet of Persia, the Double Crown of Austria. The same deck plays completely differently under a different seal.
Not the empires of real history, but of its fantasy echo:
Ottoman — promotion, conscription and siege: turn the enemy's men to your side and bring down their walls with cannon.
Byzantium — raise walls, burn with Greek Fire, silence your enemy with diplomacy.
China — gunpowder and numbers: Powder Soldiers that explode on death, and a Dragon Assault that floods the board in a single turn.
Persia — Immortals who are always replaced, war elephants, and a treasury fed by satrapies.
Austria — a realm with two heads: it opens slowly, then presses from both wings at once. Coalition binds your army into one body, and the guns speak every turn.
In the tournament you fight each rival exactly once; the winner moves on to the next empire. Defeat doesn't end your campaign — the same rival returns, and the number of attempts it took is recorded in your Conquest Log. Victory is not cheap; it is written down.
When five empires have fallen, a sixth challenger appears. Its identity stays hidden for the whole tournament — an empire with its own cards, its own seals and its own rules, nothing but a question mark until you reach it. And there is no guarantee it will be the same one next time.
Invite someone from your Steam friends list to your lobby. Each of you picks an empire and a seal, brings the deck you built, and you play a single match. No matchmaking, no ladder — just the two of you. When it's over, call for a rematch or head back to the lobby and pick new empires.
5 playable empires, 149 cards, 25 ruler seals
A unique rank system where cards are promoted on the board
Bo1 tournament campaign and the Conquest Log
Play With a Friend: online one-on-one matches by Steam invite
Deck builder: build your own deck for every empire
Hidden final challengers
A fully fictional world: no real historical figures, only titles
Offline single-player tournament, three difficulty levels
7 languages: English, Turkish, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese
When your friend presses Ready, a "Friend Connected" window now appears on the host's screen with your friend's Steam name, a short light animation and a sound. A soft chime now plays for both players when a friend enters the lobby. The game keeps running when its window is in the background, so alt-tabbing no longer pauses a friend match. Turkish: the opponent's turn banner now reads "Rakibin Sırası". Both players need this update to play a friend match together.
Read full update on Steam ↗New: Play With a Friend Challenge a Steam friend to a single match. Choose Play With a Friend → Host Game, pick your empire and seal, then invite a friend through Steam. Your friend joins from the invite, picks an empire and presses Ready; the host starts the match. 60-second turns for both players. If someone disconnects, they have 60 seconds to return. After the match: rematch on the spot or return to the lobby. Friend matches are not saved and do not affect your tournament. Note: both players need to own the game and be on the latest version. Now in 7 languages Five new languages: German, Spanish, Brazilian Portuguese, Russian and Simplified Chinese, alongside English and Turkish. Pick your language with the arrows in Settings; it changes instantly, no restart needed. Cards, menus, tutorials and hints are fully translated. Improvements Settings: Display Mode and Resolution are now...
Read full update on Steam ↗Battles feel alive Cards now fly from your hand to the board and land with a puff of dust. Attacks lunge at their target with hit effects, damage numbers and new sounds. Fallen units fade to grey and crumble into ash. Promotions get their own moment: a golden ring, sparks and a fanfare. Drawn cards fly from your deck into your hand; the Seal pulses when it is ready to use. New attack arrow when choosing a target. The opening hand screen now shows which cards you received before the match begins. Fixes Music now plays again after a match when you move on to the next opponent or retry. Card texts no longer run under the frame or the gems; every card was checked in English and Turkish. Several screens that stayed in English with Turkish selected are now translated (Deck Builder, End Turn button, Load screen). Hovering over a card you cannot afford no longer shows a bright yellow glow.
Read full update on Steam ↗- Small UI cleanup in the Settings menu (removed the separate animation speed button). No gameplay changes.
Read full update on Steam ↗This update is all about how the game feels. Based on early player feedback, every key moment on the board now has motion, impact and sound. New animations - Cards now slide from your hand to the board and land with a satisfying thump and a puff of dust. - Attacks: units lunge at their target, hits shake the enemy and damage numbers pop up on screen. - Unit deaths: cards fade to grey and crumble into ash instead of vanishing. - Promotion (Terfi) gets its own golden burst — it deserves it. - Card draws fly in from the deck and the Seal button pulses when it's ready. Other changes - New ornate attack-targeting arrow (green = valid target, red dashed = not allowed). - Opening hand: after confirming your mulligan, the new cards now stay on screen until you press OK. - Animation speed option (Normal / Fast) in Settings. Sound effects for the new animations are placeholders for now; final c...
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
When your friend presses Ready, a "Friend Connected" window now appears on the host's screen with your friend's Steam name, a short light animation and a sound. A soft chime now plays for both players when a friend en…
New: Play With a Friend Challenge a Steam friend to a single match. Choose Play With a Friend → Host Game, pick your empire and seal, then invite a friend through Steam. Your friend joins from the invite, picks an emp…
£4.09 → £4.55.
Battles feel alive Cards now fly from your hand to the board and land with a puff of dust. Attacks lunge at their target with hit effects, damage numbers and new sounds. Fallen units fade to grey and crumble into ash.…
- Small UI cleanup in the Settings menu (removed the separate animation speed button). No gameplay changes.