Store data
- Store status
- Coming soon
- Scheduled release
- 19 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 19 October 2026
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[h2]ONE PUZZLE. ONE DAY. THOUSANDS OF COMPETITORS.[/h2]
In 2026, Heuristic Tactics Laboratory pushes cognition to the edge with competitive protocols. [b]LOOPY[/b] is the arena: one perfect loop, zero noise, and the rush of closing the circuit under neon.
[h2]THIS DEMO — PLAY NOW[/h2]
Free for Steam Next Fest. Offline. Built to make you wishlist the full game.
[list]
[*][b]Bootcamp + Calibration[/b] — learn the loop in minutes
[*][b]Today's Race (offline)[/b] — four 10×10 protocols with local attempts: Traditional · Overclock · Blitz Clock · Blackout
[*][b]Arcade[/b] — Traditional plus eight mutations (practice, no global ranking)
[*][b]Grid Gauntlet[/b] — three local stages (5×5 → 10×10 → 15×15)
[*]Personal bests + [b]DEMO[/b] watermark
[*]Permanent [b]WISHLIST ON STEAM[/b] CTA → full game page
[/list]
[h2]THE FULL GAME (WISHLIST)[/h2]
Every UTC day, nine ranked races go live in parallel ([b]Traditional[/b] + eight arcade mechanics) on a 10×10 grid. Three attempts per mode. Countdown 3→1→GO. Honest millisecond timer. Steam leaderboards per protocol. Server-verified runs. Every 19 days, difficulty hits [b]HARD[/b] — and the whole arena heats up.
This is not “just another grid.” It is a lab [b]Command Deck[/b]: deep void UI, electric cyan, magenta focus, and each mode lighting the board with its own color signature.
[h2]OUTRUN MATRIX — COLOR WITH TEETH[/h2]
LOOPY lives in the Outrun void: near-black canvas, neon loops with white cores, glow on the active edge, and 3×3 cards that feel like hardware modules. Traditional holds a steady teal; [b]Overclock[/b] burns orange/amber; [b]Blind Node[/b] sinks into indigo fog; [b]Corrupted[/b] flashes alert amber; [b]Blackout[/b] bleeds electric purple; [b]Fuzzy[/b] flickers gold; [b]Async[/b] vibrates magenta; [b]Decrypt[/b] reveals tangerine; [b]Blitz Clock[/b] pulses mint.
You do not only solve the puzzle — you [b]feel[/b] the protocol through the spectrum.
[h2]ARCADE — WHEN THE RULE BENDS[/h2]
Same Slitherlink geometry. Totally different pressure (practice in this demo — no global ranking):
[list]
[*][b]Blitz Clock[/b] — second economy: clean edges buy time; mistakes tax hard
[*][b]Blind Node[/b] — fog of war: remember what the light already showed
[*][b]Corrupted Sectors[/b] — lying clues; isolate the anomaly without buying the lie
[*][b]Overclock[/b] — 120 seconds and a HUD that turns into urgency: close the loop before the cut
[*][b]Blackout[/b] — clues become data; flip, read, remap under glitch
[*][b]Fuzzy Logic[/b] — masked expressions (>=2, parity…); collapse the uncertainty
[*][b]Async Mirroring[/b] — two mirrored shards; sync the impossible
[*][b]Decrypt[/b] — saturated grid: only subtract edges until the true loop remains
[/list]
[h2]LEARN · GLOBAL CIRCUITS (FULL GAME)[/h2]
Train without ranked pressure, then enter [b]RANKED // GLOBAL CIRCUITS[/b]:
[list]
[*][b]Grid Gauntlet[/b] — weekly
[*][b]The Megaloop[/b] — monthly 20×20 HARD
[*][b]Throne Rush[/b] — monthly map
[/list]
In this demo, Megaloop and Throne appear as launch teasers — wishlist for Oct 29.
[h2]THE SCORE — LOOP-SYNTHWAVE OUTRUN[/h2]
Analog bass, neon pads, night-race drums. Each protocol carries its own frequency. The Command Deck pulses with the spectrum.
[h2]WHAT'S LIVE IN THE DEMO[/h2]
[list]
[*]Bootcamp, Calibration, How to Play
[*]Four offline Today's Race modes + full Arcade set
[*]Local Grid Gauntlet
[*]Terminal synthwave / outrun UI, keyboard-first
[*]Steam Deck playable at 1280×800
[*]Accessibility — high contrast, reduce motion, audio focus options
[/list]
[b]NO ADS. NO IAP. NO BATTLE PASS.[/b]
Closed the loop? Wishlist [b]LOOPY[/b]. Come back for the full ranked arena on Oct 29 — nine fresh races will already be waiting.
Steam currently lists 19 Oct 2026 as the release date.