Steam release scheduled · App 5196140

Chaos & Seek Demo

View on Steam ↗Updated Awaiting first sample
  • Multi-player
  • PvP
  • Online PvP
  • Game demo
  • DualShock Controller Support
  • DualShock Controller Support
  • DualSense Controller Support
  • DualSense Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
19 October 2026
Positive reviews
—
Total reviews
0
Release date
19 October 2026
Player tracking—Begins when the game launches
Release date19 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5196140
App type
Demo
Supported systems
Windows
Genres
Action, Adventure, Indie
Release date
19 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10
Processor
intel i3
Memory
4 GB RAM
Graphics
GTX 970
DirectX
Version 10
Network
Broadband Internet connection
Storage
300 MB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11
Processor
intel i5
Memory
8 GB RAM
Graphics
GTX 1050
DirectX
Version 11
Network
Broadband Internet connection
Storage
500 MB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Chaos & Seek Demo

Six players. One house. Three minutes to ruin it.

Somebody has to make a mess, and somebody has to stop it. Chaos & Seek is a 3v3 multiplayer game of invisible mischief and desperate cleanup, where three ghosts tear a house apart lamp by lamp while three hunters sweep the halls with vacuums and hope for the best. You cannot see the ghosts. You can only hear the crashing, watch the radar, and start running.

PLAY AS THE GHOSTS

You are fast, you are invisible, and you are extremely rude.

Your job is simple: fill the Chaos Meter to 100%. Grab whatever isn't nailed down — vases, chairs, that nice picture frame — and throw it

as far as you possibly can. Every object that hits the floor pushes the meter higher.

But every throw is a signal, and nothing you break stays broken — hunters can vacuum your mess right back off the floor and drag your meter down with it. Keep moving, keep throwing, and make more chaos than they can ever clean. When they get too close, leave a puddle behind you — any hunter who steps in it slows to a crawl while you slip away laughing.

Total invisibility — hunters can never see you, only the wreckage you leave behind

Blistering speed — outrun anything on two legs, as long as you don't get cornered

Puddle trap — slow a chasing hunter and turn a certain capture into a clean escape

Throw everything — the whole house is ammunition

PLAY AS THE HUNTERS

Three ghosts. Three minutes. Catch them all or lose the house.

Your radar device is your only eye on the invisible. It pings toward wherever objects are being thrown, and its color tells you how close you really are: orange means the ghost is on another floor, red means it's on yours. Learn to read it and you'll stop chasing echoes up and down the stairs.

Get close enough and the radar snaps into PANIC MODE — a frantic, rapid blinking that points straight at your target and gives away exactly where it's standing. That's your window. Raise the vacuum , pull the trigger, and drag that ghost in before it wriggles free.

And that vacuum does more than catch ghosts. Every piece of junk on the floor is chaos the ghosts already banked — suck it back up and the Chaos Meter drops . Tidying is a real strategy, but it's a gamble: every second you spend cleaning the living room is a second three invisible ghosts spend wrecking the kitchen. Chase, or clean. You can't do both.

Radar tracking — follow the noise, read the color, work out the floor

Panic Mode — proximity alerts that expose a ghost's position in real time

Vacuum weapon — the only thing in the house that can actually catch one

Clean to survive — vacuum up scattered objects to push the Chaos Meter back down

Team the halls — split up to hunt and tidy, cover the stairs, cut off escapes

THREE MINUTES ON THE CLOCK

Every match is a sprint. Ghosts win by hitting 100% chaos. Hunters win by vacuuming up all three. And if the timer runs out with neither side finished, nobody wins — just a wrecked house and a rematch nobody wants to lose.

FEATURES

6-player online multiplayer — 3v3, ghosts versus hunters

Two completely different ways to play — invisible speed and sabotage, or coordinated tracking and capture

Fast three-minute matches built for "one more round"

A meter that swings both ways — ghosts push it up by throwing, hunters drag it down by cleaning

Asymmetric mind games — bait the radar, fake the noise, hunt the silence

A house that fights back — multi-floor chases where every room is a weapon

Make the mess. Or clean it up. Choose your side.

Steam gallery

Screenshots

5 available
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