Steam release scheduled · App 5195360

BitWise

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Steam Workshop
  • Camera Comfort
  • Color Alternatives
  • Custom Volume Controls
  • Mouse Only Option
  • Playable without Timed Input
Steam

Store data

Store status
Coming soon
Scheduled release
13 October 2026
Positive reviews
—
Total reviews
0
Release date
13 October 2026
Player tracking—Begins when the game launches
Release date13 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5195360
App type
Game
Supported systems
Windows · macOS · Linux
Genres
Casual, Indie, Simulation
Release date
13 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Any 64-bit dual-core processor
Memory
4 GB RAM
Graphics
Integrated graphics with hardware-accelerated 2D canvas
Storage
200 MB available space
Sound Card
Any
Additional Notes
Requires the Microsoft Edge WebView2 Runtime — preinstalled on Windows 11 and delivered to Windows 10 through Microsoft Edge updates. Minimum display 1024×720. No internet connection required. Mouse or trackpad.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Any 64-bit quad-core processor
Memory
8 GB RAM
Graphics
Any discrete or modern integrated GPU
Storage
200 MB available space
Sound Card
Any
Additional Notes
1280×800 or larger display (1920×1080 ideal).

macOS

Minimum
OS
macOS 11.0 Big Sur
Processor
Apple silicon or 64-bit Intel (universal build)
Memory
4 GB RAM
Graphics
Integrated graphics
Storage
200 MB available space
Sound Card
Any
Additional Notes
Uses the system WebKit — nothing extra to install. Minimum display 1024×720. No internet connection required. Mouse or trackpad.
Recommended
OS
macOS 14 Ventura or later
Processor
Apple silicon
Memory
8 GB RAM
Graphics
Integrated graphics
Storage
200 MB available space
Sound Card
Any
Additional Notes
1280×800 or larger display (1920×1080 ideal).

Linux

Minimum
OS
64-bit Ubuntu 22.04 or later, or SteamOS 3
Processor
Any 64-bit dual-core CPU
Memory
4 GB RAM
Graphics
Integrated graphics with hardware-accelerated canvas
Storage
200 MB available space
Additional Notes
Requires WebKitGTK 4.1 (libwebkit2gtk-4.1), present on Ubuntu 22.04+ and SteamOS 3. 1280×800 display or larger. Mouse or trackpad.
Recommended
OS
Ubuntu 24.04 or later, or SteamOS 3
Processor
Any 64-bit quad-core CPU
Memory
8 GB RAM
Graphics
Any GPU from the last decade
Storage
200 MB available space
Additional Notes
1920×1080 display
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Close the loop, and the lamp lights.

That is the first level. By the seventh chapter a machine you wired listens to a blinking beacon, tells the dots from the dashes, and lights the lamp marked A.

BitWise is a puzzle game about electricity and the machines people made from it. You place parts on a bench, wire them by hand, and the circuit runs on a real simulator. The grader has no answer key. If the lamp lights, current reached it.

Build it once, then build with it

Wire an XOR out of NAND gates and it is sealed as a chip in your tray. Add one AND and the half adder is sealed too. Cross two gates and you have a latch. Discipline the latch with a clock and you have a flip-flop. Line up flip-flops and you have a counter. Every part you build this way is sealed by your hand and carried forward, until the tray holds an ALU and a program ROM and a bench asks for a machine that follows orders and halts itself.

Seven chapters, one engine

The campaign map is the Iron Heart, the engine the whole workshop turns on. Each chapter is one of its subsystems. The map is a machine too, and in the third chapter you build it yourself.

The Spark. Battery, lamp, switch, and the return path. Rub amber, charge an electroscope, and watch the first spark cross the gap.

Currents & Light. Resistors, capacitors, diodes, a transistor, an op-amp, a transformer you wind yourself, and the coil that crowns the title screen.

The Electromechanical Arts. Wrap current around iron and the iron moves. The relay, the burglar alarm, the telegraph relay, a buzzer, a generator with no battery in it, and the motor.

The Boolean Engine. AND, OR, NOT, then NAND, then everything from NAND. Truth tables you test by tapping a row, comparators, and a glitch you cannot see.

The Calculating Engine. Read bits as a number, then teach dead metal to add, carry, subtract, and multiply.

Memory & Time. Turn one wire around and a circuit gains a past. Latch, flip-flop, counter, clock, an address book, and the stored program.

The Telegraph. Learn Morse by ear, key it by hand on a telegraph key, then build the receiver that reads it for you.

Live current on every wire

Analog benches run on the same nodal analysis SPICE uses. Digital parts settle every tick. Touch any part and the Inspector's Probe reads its live voltage. Put a trace on the Oscillograph and watch a counter tick, or a relay chatter alternating current out of two batteries. The grader watches what the circuit does. A strange build that does the job passes, and a bench that is teaching the relay will not take a lamp lit around it.

One idea per level

Each new idea gets a level of its own before the next one leans on it. Predict the output before you test it, if you like. Hints climb three rungs, from a nudge to the whole build, and you decide how far up to go. The Almanac keeps a concept map, a toolkit of every part you have sealed, and a codex of where it all came from: Shannon's thesis, the telegraph stations that earthed their return wire, the SRAM cell.

Players of Shenzhen I/O, Turing Complete, and Human Resource Machine will know the shape of this. Here the thing you build is a circuit, and it runs. Anyone who has only ever wondered how a computer works can start with the lamp.

At launch

238 levels : a 173-level main path through the seven chapters and 65 optional levels, in families like Diagnose & Repair, The Glitch You Cannot See, The Address Book, and The Machine That Follows Orders

A Sandbox with open benches, a level editor, and Steam Workshop sharing

The Wireless Room, a Koch-method Morse trainer

Three-star goals, 14 achievements, and cloud saves

Every sound in the game, music included, synthesized by the game itself

The game makes no network calls of its own. Everything you make is saved on your disk, and your campaign progress, settings, Wireless Room progress, My Circuits saves, My Chips and level editor draft are also kept in Steam Cloud.

Accessibility

Every level plays with the mouse alone. Settings has a colour-blind assist (a colour-blind-safe wire palette and a 1/0 readout on outputs), a reduce-motion setting, and separate master and music volume. On the campaign's Morse levels every signal is also shown as light, so they play without sound; one optional drill, Lights Out, is copied by ear alone. The Telegraph's sending levels ask for timed key presses.

Steam gallery

Screenshots

12 available
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