Steam release scheduled · App 5189500

A Place for Every Potion

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • DualShock Controller Support
  • DualShock Controller Support
Steam

Store data

Store status
Coming soon
Scheduled release
28 October 2026
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Player tracking—Begins when the game launches
Release date28 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5189500
App type
Game
Supported systems
Windows · macOS
Genres
Casual, Indie, Simulation
Release date
28 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-6600 / AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570 (4 GB VRAM)
DirectX
Version 11
Storage
2 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 11 64-bit
Processor
Intel Core i5-10400 / Ryzen 5 3600
Memory
16 GB RAM
Graphics
NVIDIA GeForce GTX 1660 / RX 5600 XT (6 GB)
DirectX
Version 11
Storage
2 GB available space

macOS

Minimum
Requirement
Requires an Apple processor
OS
macOS 12 Monterey
Processor
Apple M1
Memory
8 GB RAM
Graphics
Apple M1 integrated GPU (Metal)
Storage
2 GB available space
Recommended
Requirement
Requires an Apple processor
OS
macOS 14 Sonoma or newer
Processor
Apple M2
Memory
16 GB RAM
Graphics
Apple M2 integrated GPU (Metal)
Storage
2 GB available space
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Your grandfather's new auto-sorting spell backfired.

Every potion in the apothecary tipped off its shelf. Every finished potion unravelled back into raw essence, and the loose colors pooled together in one enormous pile in the middle of the lab.

He chuckled. "Ah, it does that sometimes."  Then he pulled on his coat for the annual Alchemists Gathering and asked you to mind the place while he is away.

He'll be gone about a month. There is no rush at all.

Two puzzles

Every potion needs two things done to it.

Decant. Pour the scrambled liquids from bottle to bottle until each one holds a single pure color. If you have ever played a water-sort puzzle, your hands already know this part.

Shelve.  Carry the finished potion across the lab to the shelf it belongs on. Color gets you to the right wall. The sigil on its label picks the exact shelf.

You can only levitate a few bottles at a time, so the two puzzles compete for the same hands. Pour greedily and you have nothing free to carry with. Carry too much and you have nothing free to pour into. Deciding what to hold is  the game.

One laboratory. 4,160 potions.

A gothic stone rotunda, two floors, tall arched windows and warm afternoon light. 52 shelved sections  across thirteen families of potion.

Every one of the 4,160 potions  is in that pile from the moment you start. Nothing respawns, nothing refills, nothing quietly re-stirs itself behind your back. The mess only ever gets smaller.

The room is the progress bar. The floor clears. The shelves fill and light up. A dark, dusty laboratory slowly becomes a glowing apothecary.

Relaxing is the whole point

No timers. No pressure. No penalties. No fail state.  There is nothing here you can lose.

Warm window light, a quiet score, and the sound of glass and liquid. Put a potion on the wrong shelf and nothing scolds you. No buzzer, no shake, nothing taken away. Set a bottle down mid-pour, walk off, and come back next week to exactly where you left it.

Skills make the work easier. They never make it disappear.

Sorting earns XP, XP earns levels, and every level buys a skill point. There are 47 of them, across a board of 24 nodes.

A wider hand. A longer reach. Deeper buffers to work into, and sight that pulls a workable set out of the pile.

What none of them do is play for you. Nothing pours, carries or shelves on your behalf, and nothing sits on a cooldown. You get better tools and a bigger workspace. The satisfying part stays yours.

Three numbers, counted all the way down

52 sections. 364 shelf rows. 4,160 potions.

The game keeps all three counters and you can switch them on or off. No hidden progress and no rounding. Every potion you finish and shelve moves a number you can watch.

The lab is done when the pile is gone and all 52 cabinets are full. A finite game with a real ending, not a loop that farms you.

Features

Two interlocking puzzles: water-sort decanting and  tidy-up shelving

4,160  potions across 52  sections and 364  shelf rows, in one continuous laboratory of 2  floors

No fail state, no timers, no penalties

A 24-node  skill board that hands you better tools and never plays for you

Full input rebinding, an FOV slider, and a HUD you can switch off

Autosaves after every pour and every placement

Unlike the free mobile versions of this genre: buy it once. No ads, no energy timers, no shop, no dark patterns.

Steam gallery

Screenshots

7 available
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