Store data
- UK price
- £6.29
- US price
- Awaiting regional check
- Positive reviews
- 97%
- Total reviews
- 83
- Release date
- 13 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3,252 | — | — | 2,425 | — |
| November 2026 | 3,252 | — | — | 2,425 | — |
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| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Zombies Aren't Real is a horde-defense, strategy game where you attempt to control a quick-spreading zombie infection in real-world cities by commanding military forces.
You're given a bird's eye view of a city and shown where the infection will begin, but you have time to plan. With limited resources, carefully choose how you will respond to the infection and establish a plan to save as many civilians as possible.
Once you're ready the chaos begins. The zombies will fan out and begin to infect the population. You are able to adapt your plan on the fly. If the zombies break through your perimeter you can call in air support such as bombers or gatling gun helicopters to attempt to stop the spread before it gets out of control.
If you're able to eliminate all the zombies you win and your score is determined by how many civilians you saved.
Play in real-world cities
Deploy specialized ground forces against the spreading horde, such as snipers, turrets, mortar squads and garrisons
Call in air strikes when things get out of hand, but be careful to aim them well to minimize civilian casualties
Place safe zones, gates, and more to protect the civilian population
Steam Workshop support for custom maps
Play with one other friend in Online Co-op Multiplayer
"Zombies Aren't Real" is highly strategic and winning will push you to think cleverly and experiment with different combinations of units, buildings and upgrades. It is not an incremental game. Losing is fun! We encourage you to retry often, restarting a scenario once defeat is inevitable to adjust your strategy. The fun is in figuring out how to best defend the city!
Map data © OpenStreetMap contributors, Overture Maps Foundation, TomTom, Microsoft (Open Database License, Esri Community Maps contributors, Google Open Buildings, work derived from BTN 2024 ign.es (CC BY 4.0, postal codes: GeoNames (CC BY 4.0).
| # | ||
|---|---|---|
| 01 | Ach Beginners Luck | 100.0% |
| 02 | Ach Golden | 88.4% |
| 03 | Ach Choke Point | 87.4% |
| 04 | Ach Comeback | 87.2% |
| 05 | Ach Air Support | 80.5% |
| 06 | Ach Fresh Cut | 71.1% |
| 07 | Ach Get To The Choppa | 58.6% |
| 08 | Ach Flawless | 17.6% |
| 09 | Ach Glittery | 2.5% |
| 10 | Ach Daring | 2.0% |
| 11 | Ach Sparkly | 0.9% |
| 12 | Ach Completionist | 0.0% |
| 13 | Ach Masterful | 0.0% |
| 14 | Ach No Friendly Fire | 0.0% |
3,252 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Steam publishes a Top Sellers revenue position. A lower number is higher on the chart; Steam does not publish copies sold or revenue.