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Steam player data · App 5185220

Hollow Parish: Dead Frequency

View on Steam ↗Updated 22 Oct · 12:01 UTC
  • Single-player
  • Steam Achievements
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
  • Family Sharing
Steam

Store data

UK price
£6.29
US price
$5.93
Positive reviews
—
Total reviews
0
Release date
17 September 2026
Concurrent players0Most recent successful sample
Today's peak073/144 samples
Tracked peak1Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5185220
App type
Game
Supported systems
Windows
Genres
Adventure, Indie
Release date
17 September 2026
Last player update
22 Oct · 12:01 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit (21H1 or newer)
Processor
Intel Core i5-4460 / AMD FX-6300
Memory
8192 MB RAM
Graphics
NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 560, 4 GB VRAM
DirectX
Version 11
Storage
3000 MB available space
Recommended
OS
Windows 10/11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
16384 MB RAM
Graphics
NVIDIA GeForce GTX 1660 / AMD Radeon RX 5600 XT, 6 GB VRAM
DirectX
Version 11
Storage
3000 MB available space

Launch window

Released 17 September 2026 · Tracking from 17 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekComplete
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£5.34
Top Sellers
No appearanceNo ranked days

7 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 0Average 0Latest 0
0011121 Oct 2026, 13:00 UTC22 Oct 2026, 12:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days100.0%0-84.1%
October 2026100.0%0-89.7%
September 20261——0—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

You are not a hunter. You are the voice in the earpiece.

You sit in an old house at the edge of the parish. You have an archive, a board of open cases, a radio — and people who drive into the dark instead of you. You will never see what they meet out there. You will only hear it.

Day — the investigation

Cases do not arrive labelled "ghost". They arrive as testimony: cold spots, missing livestock, marks on a threshold, a child speaking in someone else's voice. You work the archive and assemble a theory out of evidence.

Evidence lies. Some of it is conclusive, some contradicts itself, and some mimics another signature entirely . A developed branch of the archive filters false signals — an undeveloped one sends your team out nearly blind.

And not every call is a monster. Sometimes the case is empty. Sometimes it is a person, and that is worse.

The loadout — what a decision costs

You choose who goes and what they carry. Hunters have perks, injuries, loyalty, and a breaking point. You know Remy should not go tonight, and you send Remy anyway, because there is no one else.

Success does not follow from a strong team. It follows from a correct investigation. Send veterans on a wrong theory and lose all of them. Send rookies on a right one and bring everyone home.

Night — the radio

At night the lights go down and what is left is a desk, a lamp, and a blinking light on the radio. They call in from the site. A voice describes what it is looking at and asks what to do. You have seconds.

You answer from what you know . If you called it a vampire and it is a demon, your answer kills someone who trusted you. Then the line breaks. Sometimes you hear it break.

In the morning you see what you did

The team comes back changed, or does not come back. You keep that ledger yourself: who is whole, who is broken, who is gone, and which of your decisions did it.

Then a new case appears on the board.

How it ends

One campaign runs from the first call to the last. The final threat is an entity of unknown type, and that type changes every campaign — the ending cannot be memorised. On the last night three channels are live at once and every surviving hunter is in the field. You cannot be everywhere.

Good to know

A single-player campaign of 22 days, played from one desk.

The horror is never shown. It exists as a voice, a text, and a piece of evidence.

Hunters who die stay dead. The campaign continues without them.

Fully playable in English and Russian — interface and subtitles.

Steam gallery

Screenshots

7 available
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