Store data
- UK price
- £8.93
- US price
- $9.87
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 11 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £11.75 | £8.93 | 24% | £8.93 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $9.87 | 24% | $9.87 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One block. One grid. Four arrow keys.
The block does not slide — it rolls. Every roll puts a different face on the floor, and a face that has touched the floor cannot be used again until all six have been used.
The fifth roll would land on a spent face, so it is refused. Brute force is closed off from the very first move. Seeing where you need to go does not mean you can keep going there — you have to decide the order of the six faces first.
One purchase opens all four campaigns. There is nothing to buy later.
999 — where you learn the rule, and the longest campaign. It starts with a single block and moves into two-stage boards: land the first block on the goal and it locks there, waking the second. That locked block is now a wall.
666 HELL — the same rule, a narrower road. Half of it is two-stage, and where you parked the first block, and in what pose, is the terrain of the second.
444 PANDEMONIUM — two blocks live at once. Roll one and the other stays put, in the way, and each turns its own face cycle.
369 TARTARUS — three. All three block each other and all three turn their own cycle. This is as far as the game goes.
1×1×1, 2×1×1, 3×1×1, 3×2×1. A long block covers different tiles depending on whether it stands or lies, and the goal demands a specific pose. Arriving is not enough.
Every stage was re-solved from scratch, with its stored answer thrown away, to confirm the goal can be reached. Where a stage has a move limit, the number it is built on is not an estimate — it is the exact minimum.
Roll back the way you came and the move is simply undone. A move limit is a budget, not a failure device. Try things.
Arrow keys, mouse swipe, touch, gamepad — all the same. Holding a direction does not roll you again. Every move should be a decision.
English / 简体中文 / 한국어 / 日本語 / Français / Deutsch / Español
| # | ||
|---|---|---|
| 01 | First RollClear your first stage. | 100.0% |
| 02 | Shortest PathClear a stage in the minimum number of rolls without viewing the solution. | 100.0% |
| 03 | Not a PenaltyUse undo for the first time. | 75.0% |
| 04 | Three BodiesClear your first stage in 369 TARTARUS. | 25.0% |
| 05 | Two at OnceClear your first stage in 444 PANDEMONIUM. | 25.0% |
| 06 | 123Clear 123 stages in 369 TARTARUS. | 0.1% |
| 07 | 2478Clear every stage in all four campaigns. | 0.1% |
| 08 | 369Clear every stage in 369 TARTARUS. | 0.1% |
| 09 | 444Clear every stage in 444 PANDEMONIUM. | 0.1% |
| 10 | 666Clear every stage in 666 HELL. | 0.1% |
| 11 | 999Clear every stage in DEGUL DEGUL 999. | 0.1% |
| 12 | A Hundred GoalsClear 100 stages in DEGUL DEGUL 999. | 0.1% |
| 13 | A Thousand RollsClear 1,000 stages across all campaigns. | 0.1% |
| 14 | CalculatedClear 50 different stages in the minimum number of rolls without viewing the solution. | 0.1% |
| 15 | Gate of HellClear your first stage in 666 HELL. | 0.1% |
| 16 | Half the ChaosClear 222 stages in 444 PANDEMONIUM. | 0.1% |
| 17 | Halfway DownClear 333 stages in 666 HELL. | 0.1% |
| 18 | Just a Peek | 0.1% |
| 19 | Just in Time | 0.1% |
| 20 | Master of Six FacesClear 300 different stages in the minimum number of rolls without viewing the solution. | 0.1% |
| 21 | No Looking BackClear 100 different stages without using undo. | 0.1% |
| 22 | One ThirdClear 333 stages in DEGUL DEGUL 999. | 0.1% |
| 23 | Two ThirdsClear 666 stages in DEGUL DEGUL 999. | 0.1% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.