Store data
- UK price
- £2.29
- US price
- $2.99
- Positive reviews
- 100%
- Total reviews
- 7
- Release date
- 11 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 533 | +531 | +26550.0% | 10 | +9842.0% |
| October 2026 | 533 | +531 | +26550.0% | 12 | +12494.3% |
| September 2026 | 2 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £4.59 | £2.75 | 40% | £2.75 | No change recorded |
| United StatesUSD · US | USD | US$4.99 | $2.99 | 40% | $2.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
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| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | INR | ₹259.00 | ₹ 155 | 40% | ₹ 155 | No change recorded |
| JapanJPY · JP | JPY | JP¥655 | ¥ 393 | 40% | ¥ 393 | No change recorded |
| South KoreaKRW · KR | KRW | ₩5,450 | ₩ 3,270 | 40% | ₩ 3,270 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 1.250 | 0.75 KD | 40% | 0.75 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 1,650.00 | 990₸ | 40% | 990₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$73.99 | Mex$ 44.39 | 40% | Mex$ 44.39 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 13.49 | RM8.09 | 40% | RM8.09 | No change recorded |
| NorwayNOK · NO | NOK | NOK 59.50 | 35,70 kr | 40% | 35,70 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$7.89 | NZ$ 4.73 | 40% | NZ$ 4.73 | No change recorded |
| PeruPEN · PE | PEN | PEN 13.49 | S/.8.09 | 40% | S/.8.09 | No change recorded |
| PhilippinesPHP · PH | PHP | P169.00 | P169.00 | 0% | P169.00 | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
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| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
An ASCII roguelike is a game where the world is built from letters, numbers, and symbols rather than traditional graphics. Like reading a book, your imagination brings the world to life. A few simple characters become dark corridors, ancient dungeons, and terrifying monsters.
The game shows you just enough. Your imagination creates the rest.
SHADOWLIGHT is a stealth-focused traditional ASCII roguelike where light and shadow are the only things between you and the blade at your back.
You are a thief. You came for gold, but the dungeon has other plans. Every torch a guard carries is a spotlight you must slip past; every patch of darkness is a doorway to strike from. You are not a warrior — in a fair fight you die. So never fight fair.
The core loop: stay in shadow, stalk the torch-bearers, and strike from the dark for triple damage. The moment you step into light, every monster that can see you comes for your throat.
Stealth as survival. You're invisible in shadow and exposed in light. Backstabs deal ×3 damage — but only when your target hasn't seen you coming.
Turn-based, grid-based combat. Every move is a decision. Move with the numeric keypad (9 directions), wait to let the dark come to you, or close a door to cut the torchlight.
Procedurally generated depths. No two runs are the same. Descend through dungeons, a green-lit temple, a torchlit manor heist, and deep crystal caves — each with its own palette, monsters, and light rules.
Light is a weapon and a curse. Monsters and wall torches project real light with distance falloff. Close a door, snuff a torch-bearer, or shout to drag guards into the dark — or the light.
A heist with consequences. Slip into a manor on the hill, dodge torch-carrying guards on patrol routes, lift a locked box, and escape unseen. Get spotted and you flee empty-handed.
Shadowmeld, Shadowsight, Shout. Meld into shadow to vanish, see through monster stealth, or bellow to draw foes — and their light — toward the sound.
Riposte. Drop into a parry stance; turn the next blow aside and answer with a doubled strike.
Monster abilities that fight back. Shadelings melt into shadow; the High Priest locks your limbs with Paralyze. Learn their tells or die to them.
Crafting from the dark. Every 50 kills yields materials to forge healing potions, smoke bombs, and trap kits — at a workbench, when no enemy is watching.
Atmospheric ASCII rendering. Filled-tile walls, scrolling camera, and a banded warm palette that makes the dungeon feel alive — and the dark feel absolute.
In Shadowlight, the dark is not empty. It's where you live.
If you never played this kind of game before, here is what traditional roguelike is:
@ represents your character. You move around dungeon using numeric keyboard (1-9), which is arrows with corresponding direction + diagonal movement. Moving into occupied tile makes your character attack. Monsters are represented with symbols (O is an orc). 1 move is 1 turn, you move then monsters.
The game is difficult, so play smart.
Added small tutorial for new players.Also added zoom in/zoom out UI (including dungeon window)
Read full update on Steam ↗Now you kills are recorded, the best result is put into Steam wide Hall of Fame. Be first to climb on top :)(update includes some visual tweaks, like monsters now mark the floor when they die)
Read full update on Steam ↗Added Hall of Fame tracking kills Steam wide. Some minor graphic tweaks.
Read full update on Steam ↗You can now acquire a pistol during gameplay -Press T to cock it, spending the turn. Any direction key now will shot the pistol straight line in that direction. First monster gets hit for 20 damage. -you reload the pistol by waiting (5 or space key). It takes 10 turns of waiting to fully reload. You don't have to wait continuously, whenever you wait the reload counter will go down. -shooting the pistol alerts all monsters in sight.
Read full update on Steam ↗£4.59 → £2.29 · 50% off.
1st level of dungeon is now half-size
1 positive · 0 negative.
1 positive · 0 negative.
533 concurrent players — the highest daily peak recorded at that point.
210 concurrent players — the highest daily peak recorded at that point.