Store data
- UK price
- £2.87
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 20 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Pixelia is a pixel-art multiplayer world that combines city building, economy, ecology, RPG, strategy, diplomacy, and competitive mini-games into one evolving civilization.
Players can start for free by creating a hero and exploring open worlds, fighting monsters, completing quests, and slowly developing their character.
Premium players can create and control their own countries in persistent multiplayer worlds. They build cities, manage economies and resources, develop technology, interact diplomatically with other countries, and eventually fight wars.
Premium players can invite free players to become heroes in their countries . Invited heroes progress faster and gain access to activities and opportunities unavailable in the basic free worlds.
The world evolves asynchronously over weeks , progressing through different technological eras. Early gameplay focuses on exploration, RPG, cities, economy, and diplomacy. As civilizations advance, new forms of gameplay become available.
Eventually, industrial and cyberpunk eras can introduce completely different gameplay experiences, such as drone racing, large-scale battles, and FPS combat inside the cities players themselves have built .
The goal is for these different game modes to be interconnected rather than separate mini-games. A country's economy affects its heroes, technology enables new activities, diplomacy determines conflicts, and the cities and civilizations created by players become the environments for later gameplay.
Build a civilization. Develop your hero. Make allies and enemies. Survive the changing world.
Each Pixelia world becomes a unique history created by its players
| # | ||
|---|---|---|
| 01 | First Hundred | 68.7% |
| 02 | Shared Table | 56.2% |
| 03 | Walkabout | 43.7% |
| 04 | Age Copper | 25.0% |
| 05 | Age Iron | 25.0% |
| 06 | Clean Bronze | 25.0% |
| 07 | Five Hundred | 18.7% |
| 08 | State Visit | 18.7% |
| 09 | Street Level | 18.7% |
| 10 | A Century | 12.5% |
| 11 | Age Bronze | 12.5% |
| 12 | Age Guild | 12.5% |
| 13 | Age Industrial | 12.5% |
| 14 | First Parcel | 12.5% |
| 15 | Four Cities | 12.5% |
| 16 | Metropolis | 12.5% |
| 17 | Night Run | 12.5% |
| 18 | Second City | 12.5% |
| 19 | The Railway | 12.5% |
| 20 | A Thousand | 6.2% |
| 21 | Age Last | 6.2% |
| 22 | Bonded Freight | 6.2% |
| 23 | Boss Barrow | 6.2% |
| 24 | Boss Castle | 6.2% |
| 25 | Boss Cave | 6.2% |
| 26 | Boss Circle | 6.2% |
| 27 | Clear The Ward | 6.2% |
| 28 | End Cyberpunk | 6.2% |
| 29 | End Paradise | 6.2% |
| 30 | End Solarpunk | 6.2% |
| 31 | End Wasteland | 6.2% |
| 32 | Every Dungeon | 6.2% |
| 33 | Every Ending | 6.2% |
| 34 | Everything Known | 6.2% |
| 35 | Fireball | 6.2% |
| 36 | First Roof | 6.2% |
| 37 | Flying Car | 6.2% |
| 38 | Hero Tenth | 6.2% |
| 39 | Inside Two Centuries | 6.2% |
| 40 | Into The Cave | 6.2% |
| 41 | Made A Name | 6.2% |
| 42 | The Barrow | 6.2% |
| 43 | The Circle | 6.2% |
| 44 | The Lava Dungeon | 6.2% |
| 45 | Three Centuries | 6.2% |
| 46 | Three Deep | 6.2% |
| 47 | Three Hundred | 6.2% |
| 48 | Twenty Runs | 6.2% |
| 49 | Two Thousand | 6.2% |
| 50 | War Won | 6.2% |
| 51 | First Trade | 0.0% |
| 52 | Hero Fifteenth | 0.0% |
| 53 | Known Courier | 0.0% |
| 54 | Master Of All | 0.0% |
| 55 | Master Of One | 0.0% |
| 56 | Mission Together | 0.0% |
| 57 | Quest Together | 0.0% |
| 58 | The Lantern | 0.0% |
| 59 | The Long Night | 0.0% |
| 60 | Unforgiving | 0.0% |
| 61 | Won The Table | 0.0% |
0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.