Steam release scheduled · App 5179670

Synapse Grid

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Multi-player
  • PvP
  • LAN PvP
  • Shared/Split Screen PvP
  • Co-op
  • Shared/Split Screen Co-op
  • Shared/Split Screen
Steam

Store data

Store status
Coming soon
Scheduled release
28 October 2026
Positive reviews
—
Total reviews
0
Release date
28 October 2026
Player tracking—Begins when the game launches
Release date28 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5179670
App type
Game
Supported systems
Windows · Linux
Genres
Action, Indie, Racing, Early Access
Release date
28 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel Core i5-4590 / AMD FX-8350 or equivalent
Memory
4 GB RAM
Graphics
Vulkan 1.1 capable GPU, 2 GB VRAM
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
Any Windows-compatible audio output
Additional Notes
Requires a Vulkan 1.1 capable GPU. The game renders with Vulkan and has no DirectX or OpenGL fallback. Local split-screen supports 2-4 players on one PC via the shared keyboard and/or gamepads. Gamepads work for gameplay and menus; the map editor needs keyboard and mouse.
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or better
Memory
8 GB RAM
Graphics
Vulkan 1.1 capable GPU, 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or better)
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
Any Windows-compatible audio output
Additional Notes
A gamepad is recommended. For local split-screen, one gamepad per additional player, or share the keyboard.

Linux

Minimum
OS
Ubuntu 20.04 LTS / SteamOS 3.0 (64-bit)
Processor
Intel Core i5-4590 / AMD FX-8350 or equivalent
Memory
4 GB RAM
Graphics
Vulkan 1.1 capable GPU, 2 GB VRAM
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
Any Linux-compatible audio output (PulseAudio/PipeWire)
Additional Notes
Native Linux build — no Proton or emulation required. Requires a Vulkan 1.1 capable GPU; there is no OpenGL fallback. Local split-screen supports 2-4 players on one PC via the shared keyboard and/or gamepads. Gamepads work for gameplay and menus; the map editor needs keyboard and mouse.
Recommended
OS
Ubuntu 22.04 LTS / SteamOS 3.0 (64-bit)
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600 or better
Memory
8 GB RAM
Graphics
Vulkan 1.1 capable GPU, 4 GB VRAM (NVIDIA GTX 1060 / AMD RX 580 or better)
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
Any Linux-compatible audio output (PulseAudio/PipeWire)
Additional Notes
A gamepad is recommended. For local split-screen, one gamepad per additional player, or share the keyboard.
Explore charts ↓
Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Free demo out now

Play the beta on Steam today. Steam Next Fest 19–26 Oct. Full game 28 Oct 2026. The wall you leave behind is the whole game.

ONLINE MULTIPLAYER IS UNPROVEN BETA — READ THIS FIRST: The netcode is in the build, but it has NOT been proven across real connections. Treat online play as unfinished beta, not a working feature. Buy for the 90-mission campaign, 2–4 player split-screen, and map editor that work today.

THE WALL YOU LEAVE BEHIND IS THE ARENA

Every rider on the grid paints a wall of solid light behind them. It does not fade. It stays — as cover, as a surface to ride, as a trap you can close on somebody, and as the single thing most likely to kill you.

Synapse Grid is a light-cycle combat racer built entirely around that one idea. You are not driving through a level. You are building the level while you drive it, and so is everyone else on the grid.

GREEN IS TERRAIN. AMBER IS DEATH.

Ride the green. Settled trail is a rideable surface. Climb it, run along it, use it to get above a fight.

Amber kills. Freshly laid wall is lethal on contact — including your own. Every wall you make is a mistake waiting to happen.

Cut through. Walls are not permanent. Pierce one to open a route nobody expected, or seal a corridor and watch a rival run out of grid.

The lane edge is the death line. The arena closes. There is always less room than you want.

Turning is a hard 90 degrees on a cooldown — no gentle steering, no take-backs. Your only speed comes from drafting in close behind another rider, so the fastest line on the grid is always the most dangerous one. That trade is the whole game.

WHAT YOU GET

A 90-mission campaign across 18 sectors, laid out as a branching route map — you pick your path, and the grid opens up as you push deeper. 18 objective types, from survival and time attack to node harvest, purge runs, paint, laps, courier runs and straight duels.

VANTA. A recurring nemesis. The game keeps a running head-to-head record between the two of you, and it does not let you forget it.

13 ways to play — Campaign, Arena free-for-all, Time Attack, Territory, Infinity, Endless Grid (Cruise and Survive), Classic Snake, Free Ride and more. Endless keeps generating fresh runs for as long as you keep riding.

2, 3 or 4 player local split-screen on one PC, including 2v2 teams. One setup sheet picks the player count, marks each seat human or AI, and chooses the screen layout - side-by-side or stacked for two, thirds or a grid for three, quarters for four. Every connected controller gets full verbs: steer, strafe on the bumpers, and pause. Keyboard, gamepads, or both at once, and AI fills any seat nobody takes.

A built-in map editor. Stamp out your own arenas, play them immediately, and load maps and mods other people build.

Opponents that actually learned to ride. The AI runs a neural network trained by self-play, wrapped in hunting logic, across four difficulty tiers you pick before the match.

94 original tracks, around seven and a half hours of synthwave and retrowave. The mix tightens and lifts as the field thins toward the last two riders.

35 unlockables — 18 trail colours, 8 chassis, 3 riders, 6 grid skins. Every one of them earned by playing.

Built for Windows and Linux / SteamOS. Native builds for both, the same content on each, one purchase covers both.

BUY IT ONCE. THAT IS THE WHOLE DEAL.

No ads. No in-app purchases. No energy timers, no loot boxes, no subscription, and nothing anywhere in the game selling you an advantage. Every cosmetic is unlocked with credits you earn on the grid. You buy Synapse Grid once and you own all of it.

WHERE IT IS GOING

Synapse Grid launches into Early Access. The combat loop, the campaign and local split-screen are what you are buying on day one. What comes after, in rough order:

Online play. The netcode is already in the build and proving it out across real connections is the next job.

More arenas, more objective types, and a deeper endless curve.

Sharing for player-made maps, so the editor stops being a private toy.

Feel and balance passes driven by what players actually report.

Those are goals, not promises. Buy it for what is in the build today.

Made solo in Godot 4.2 by Timothy Bunce / AlluringCoffee.

Steam gallery

Screenshots

28 available
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