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Steam player data · App 5176710

Be a Pirate!

View on Steam ↗Updated 03 Nov · 21:31 UTC
  • Single-player
  • Steam Achievements
  • Custom Volume Controls
  • Adjustable Difficulty
  • Playable without Timed Input
  • Stereo Sound
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£9.00
US price
Awaiting regional check
Positive reviews
—
Total reviews
0
Release date
3 November 2026
Concurrent players2Most recent successful sample
Today's peak215/144 samples
Tracked peak2Highest retained daily peak
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5176710
App type
Game
Supported systems
Windows
Genres
Strategy
Release date
3 November 2026
Last player update
03 Nov · 21:31 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Quad-core 2.5 GHz (e.g. Intel Core i5-4460 / AMD FX-6300 or equivalent)
Memory
8 GB RAM
Graphics
DirectX 12–compatible GPU with 2 GB VRAM (e.g. NVIDIA GTX 1050 / AMD RX 560)
DirectX
Version 12
Storage
3 GB available space
Recommended
OS
Windows 10/11 64-bit
Processor
Quad-core 3.5 GHz (e.g. Intel Core i5-9600K / AMD Ryzen 5 3600)
Memory
16 GB RAM
Graphics
DirectX 12–compatible GPU with 4 GB VRAM (e.g. NVIDIA GTX 1660 / AMD RX 5600 XT)
DirectX
Version 12
Storage
3 GB available space

Launch window

Released 3 November 2026 · Tracking from 3 November 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
2
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£9.00
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
2
Steam reviews
Not recordedRating not recorded
Twitch peak
Not recorded
Price observed
£9.00
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 2Average 1Latest 2
0112203 Nov 2026, 19:00 UTC03 Nov 2026, 21:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days2——1—
November 20262——1—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

The Crown sent its fleet. The Deep sent something worse.

Be a Pirate! is a tower defense game built for players who want their strategy to matter. Every map throws two fights at you at once — Crownsmen marching in on foot, Crown Sloops running the river — and you'll need towers built for both, positioned with real intent, to hold the line.

The Crown didn't just send its navy after the pirates of the Crimson Expanse — it made a bargain with something older than any flag. What starts as an ordinary war, Kingsmen on the beaches and Crown Sloops on the water, curdles the deeper you push: garrison commanders come back from the grave still giving orders, admirals return from the deep no longer entirely human, and something coiled and ancient has wrapped itself around more than one captured stronghold. Every map you defend belongs to one of your own captains, and every fight is personal — a crewmate still held prisoner, a debt owed, a grudge the Crown doesn't know will be repaid. Told through the voice of the captains as each battle unfolds, it's less "save the world" than "get my people back" — many coves, one crew, one impossible last stand at a time.

Command Both Land and Sea

The Crown attacks by land and by water, simultaneously, every wave. Land routes reroute live as you build, forcing you to adapt on the fly — while the river stays fixed and unblockable unless you get clever. Build a Bridge and you can turn that water into a second land lane... but Crown Sloops will pass right underneath it, unaffected. Every map is a puzzle in exactly where — and what — to build.

Meaningful elevation allows for a myriad of tower placements and results depending on the tower and the lands height.

A Crew, Not Just a Tower List

Recruit and equip 15 unique Pirate Captains, each with their own permanent bonuses and their own stake in the story — the active captain rides your ship into every battle.  Explore an ocean of upgrade paths for each Captain, share what you like between each Captain.

Use your Pirate Raider to attack the forts and villages as they attempt to repel your forces.

A dozen towers with real personality — from the straightforward Cannon to the poison-cursed Voodoo Cauldron, the beam-focused Heliograph Battery, and The Commodore's Flag, which makes everything around it hit even harder.

Every tower grows in real time both visibly and functionally. Spend Doubloons mid-match on four distinct upgrade tracks per tower — Offense, Range, a tower-specific Specialty, and a unique Signature ability that changes how it fights.

Elemental damage matters. Physical, Fire, Ice, Electric, and Poison each have real resistances and weaknesses on the enemies you're facing — matching the right damage type to the right threat is all part of the strategy.

Thoughtful Action, Not Just Reflexes

This isn't a game where you spam towers and hope. Positioning, timing, and target priority genuinely matter — enemies reroute around what you build, bosses shrug off the wrong element and buckle to the right one, and every Doubloon you spend mid-match is a real decision with a real tradeoff. The deeper you go, the more the game asks you to actually think.

A Crown to Outlast, a Story to Uncover

Somewhere out past the charts lies the Crimson Expanse — and every stronghold you defend has its own story behind it. The Crown didn't come alone: behind its soldiers, bosses and warships wait things that were never quite human to begin with. A Drowned Lieutenant who commands the dead. A Leviathan coiled around a captive crew. A horror in the deep that vanishes the moment you take aim at it. Each map ties back to one of your own captains — a debt, a grudge, a crewmate still held prisoner — and every voiced narration pulls you a little further into why this fight is personal.

Endless Waters

Cleared every map? The Commodore never runs out of ships. Push into endless mode and see how many waves your crew can actually survive.

Build smart. Aim true. The Crown is patient — the Deep is not.

Steam gallery

Screenshots

8 available
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