Steam release scheduled · App 5172880

Card Warrior Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Custom Volume Controls
  • #category_playable_at_your_own_pace
  • Playable without Timed Input
  • Save Anytime
Steam

Store data

Store status
Coming soon
Scheduled release
19 October 2026
Positive reviews
—
Total reviews
0
Release date
19 October 2026
Player tracking—Begins when the game launches
Release date19 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5172880
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Indie, Strategy
Release date
19 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

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Twitch

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Long-term history

Monthly players breakdown

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About this game

Description

Supplied by the Steam store

【This is a Steam Next Fest Demo featuring partial‑game content. Please add the full game to your wishlist after playing.】

Game Tags: Single‑player / Cartoon‑Ink Art Style / Roguelike / Wuxia / Card Game

Built upon traditional martial‑arts philosophy and core card‑game logic, this title delivers a distinctive combat‑and‑counterplay system. Step into the shoes of a wandering jianghu swordsman, journey through procedurally‑generated stages, and unleash attacks, blocks and counterattacks with your cards. Seize opponents’ openings and defeat foes through martial‑arts tactics, carving out your very own path as a hero.

Core Game Features

Martial‑Arts Card Combat System

Moves are divided into base techniques and derivative techniques, where derivative moves empower base ones. Base techniques deal damage and expose enemy vulnerabilities. Strike at an opening to unleash devastating combo damage. Every encounter is a tactical contest of moves and counters.

Roguelike Procedural Runs

This Demo includes selected difficulty levels with varying combat encounters; you may choose your challenge order freely. Upon winning battles, pick from multiple reward options. Permadeath is implemented: your run resets upon defeat, ensuring no two journeys through jianghu are identical.

In‑Run Character Progression

Your move damage scales with character stats. Earn stat boosts after victories to raise your damage and vulnerability‑inflicting power. Spend stat points to increase your maximum health and vulnerability threshold.

Diverse Items & Techniques

The demo unlocks a curated selection of usable items and martial‑arts techniques. Adapt your resources wisely to unlock rich tactical possibilities.

The full‑release game features abundant content and high replayability. The above describes design goals for the full version; the Demo offers only a subset of gameplay. The full game is a one‑time‑purchase title with no microtransactions, no character voice‑over, and no paid DLC. Purchase once to unlock all content.

Hello everyone, I am JZ3003, an independent game developer.

For me, creating games can be even more fascinating than playing them.

There is something utterly compelling about wrestling with tough design problems, having a sudden spark of insight, and arriving at a satisfying solution.

It brings great joy to watch a project evolve from primitive prototype shapes into the imagined world I set out to build.

Communicating with fellow game players and sharing that mutual passion also fills me with inspiration.

As I mentioned at the start, everyone holds their own interpretation of what wuxia truly means. To me, it stands for “balance” and “original aspiration”. Balance forms the foundation of this game, while original aspiration is the principle I uphold throughout development.

That said, the most vital thing for any game is to be fun. If it brings you excitement and delight while you play, and leaves you fond memories years later, then I know my path as a game developer has been worthwhile.

May you find your own vision of Martial Might and Chivalry in Card Warrior .

I will end my words here.

Now it is time to play, friend.

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