Store data
- UK price
- Free
- US price
- Awaiting regional check
- Positive reviews
- 100%
- Total reviews
- 2
- Release date
- 30 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 3 | — | — | 3 | — |
| October 2026 | 3 | — | — | 3 | — |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This demo is a preview of Dread of the Deep. The full game will include additional weapons, lighthouses, story paths, bosses, and other content.
Waves of creatures emerge from the darkness and attack from every direction. Turn your beam to aim your weapons, choose which side to defend, and collect the loot they leave behind. After each wave, return to the shop to buy weapons and upgrades before facing the next wave.
Combine weapons to make them stronger, or sacrifice one weapon to force its traits onto another. Some weapons can steal tags from sacrificed weapons, opening up combinations they couldn't normally use. Certain traits can trigger other weapons, letting one weapon trigger another and creating entire chains of effects.
Between runs, spend Talent Points in a sprawling 200+ node branching tree . Choose paths like Offense, Utility, Economy, or Defense, then branch into specialized talents and capstones that can reshape how a build works.
Some talents even unlock new weapons and items, changing what can appear in future runs. Respec freely and save your builds as you experiment with different ways to survive the deep.
Unlock different lighthouses with their own rules, strengths, and weaknesses. Each lighthouse changes the rules of a run, opening up new strategies, mechanics, and builds.
Discover corrupted items that pull your lighthouse into different realms. Push deeper into a story path and the sea itself begins to change, along with the horrors rising from it and the boss waiting below.
One-input combat against hundreds of monsters attacking from every direction
A branching meta-progression talent tree with multiple paths to develop your lighthouse
18 feats and milestones
63 weapons across six schools
95 items and 32 perks
Weapon crafting and sacrifice system for creating powerful combinations
2 unlockable lighthouses with unique playstyles
Four difficulty levels
A story path that transforms the world and its final boss
Built for Steam Deck and controllers
This demo is a preview of Dread of the Deep. The full game will include additional weapons, lighthouses, story paths, bosses, and other content.
3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.