Store data
- UK price
- £9.09
- US price
- $8.99
- Positive reviews
- 50%
- Total reviews
- 2
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -1 | -33.3% | 0 | -93.5% |
| October 2026 | 2 | -1 | -33.3% | 0 | -93.5% |
| September 2026 | 3 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £8.18 | 10% | £8.18 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.99 | 10% | $8.99 | No change recorded |
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| MalaysiaMYR · MY | MYR | MYR 25.49 | RM22.94 | 10% | RM22.94 | No change recorded |
| NorwayNOK · NO | NOK | NOK 120.00 | 108,00 kr | 10% | 108,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$15.75 | NZ$ 14.17 | 10% | NZ$ 14.17 | No change recorded |
| PeruPEN · PE | PEN | PEN 25.99 | S/.23.39 | 10% | S/.23.39 | No change recorded |
| PhilippinesPHP · PH | PHP | P329.00 | P329.00 | 0% | P329.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One day you fell into an otherworld where wuxia and fantasy coexist. Others crossed over with status windows and all kinds of powers — all you got was a debt of ten million gold . Bare-handed, you travel between cities, grow your net worth on price spreads, and build squads to push through dangerous roads. Repay every last coin and you are finally free.
286 cities on one hand-crafted map, each with its own goods, prices, and shortages.
Prices move with distance, events, and your own trades — no free round-trip arbitrage .
A built-in price ledger remembers where things were cheap and where they sold dear.
Festivals, plagues, and black markets crack the market open for the merchant who reads them.
Recruit captains and field up to 12 soldiers per squad in a 4×3 formation.
Up to four squads travel and trade independently — only gold is shared.
Over 60 soldier types across wuxia sects and fantasy races, each with its own art.
Combat is real-time : units strike on their own cadence, and casualties, wounds, and survivors all fall out of the fight itself.
Pick a route — Radiance, Wulin, Demon Cult, or Chaos — and see which faction you befriend.
Reputation and deeds build a Fame rank: Unknown → Greenhorn → Known → Renowned → Great Merchant → Legend.
Take NPC quests for extra coin and win price perks from city reputation.
Clear the full ten-million-gold debt and win your freedom — only then does your life in this world truly begin.
| # | ||
|---|---|---|
| 01 | Ach Cities 20 | 100.0% |
| 02 | Ach Cities 5 | 100.0% |
| 03 | Ach Cities All | 100.0% |
| 04 | Ach First Trade | 81.8% |
| 05 | Ach Profit 1k | 54.5% |
| 06 | Ach Fame 50 | 43.1% |
| 07 | Ach Party 5 | 43.1% |
| 08 | Ach First Win | 40.9% |
| 09 | Ach Discover 5 | 36.3% |
| 10 | Ach Fame 200 | 34.0% |
| 11 | Ach First Quest | 29.5% |
| 12 | Ach Fame 500 | 22.7% |
| 13 | Ach Profit 10k | 20.4% |
| 14 | Ach First Loss | 18.1% |
| 15 | Ach First Regular | 18.1% |
| 16 | Ach Regular 5 | 18.1% |
| 17 | Ach Trade 100 | 15.9% |
| 18 | Ach Fame 1200 | 13.6% |
| 19 | Ach Discover 15 | 11.3% |
| 20 | Ach Enemies 10 | 11.3% |
| 21 | Ach Battle Gold 5k | 9.0% |
| 22 | Ach Day 100 | 9.0% |
| 23 | Ach No Loss 10 | 6.8% |
| 24 | Ach Profit 100k | 6.8% |
| 25 | Ach Discover 30 | 4.5% |
| 26 | Ach Enemies 50 | 4.5% |
| 27 | Ach Trade 500 | 4.5% |
| 28 | Ach Day 365 | 2.2% |
| 29 | Ach Win Rate Master | 2.2% |
| 30 | Ach Beloved 3 | 0.0% |
| 31 | Ach Day 750 | 0.0% |
| 32 | Ach Discover All | 0.0% |
| 33 | Ach Enemies 200 | 0.0% |
| 34 | Ach First Banned | 0.0% |
| 35 | Ach First Beloved | 0.0% |
| 36 | Ach Flee Master | 0.0% |
| 37 | Ach Quest 10 | 0.0% |
| 38 | Ach Quest 50 | 0.0% |
| 39 | Ach Quest Gold 10k | 0.0% |
All 131 battle units redrawn Roughly double the resolution. In 1.2.0 the units got bigger, which made the old art look soft and blurry — now faces, armour and weapons read clearly. Stronger contrast and colour, so you can tell the unit types apart even at a glance. The pink and green specks that showed up along unit edges are gone. Wyverns now appear as proper battle units instead of a portrait card. Everyone finally faces the enemy All 131 units are now drawn facing the same way: your side looks right, the enemy looks left. Before this, each unit faced whichever way it happened to be drawn — so in a battle fought left against right, nobody was actually facing the enemy. World atlas The map now opens two steps out from the regions you have visited, instead of one. You will no longer see an undiscovered tile sitting right next to an open one. Fixed the cliffs beside Bysus Kingdom occas...
Read full update on Steam ↗Update 1.1.0 — A fairer first two hours • The steward no longer calls you "ready" with a single soldier. Fill all three slots first — with one soldier you lost roughly one road fight in three; with three, one in fifteen. • Guidance now continues past arrival: sell what you hauled, buy for the trip back, return, and make your first repayment. • Two debt milestones — your first real haul and your fifth town each cut 100,000g off the principal, so the bar actually moves early on. • Your first two defeats no longer kill anyone: the fallen return wounded, your captain loses less stamina, and you keep more of your cargo. • Tabs now unlock gradually instead of all at once after your first journey. • Combat rewards increased by about a third.
Read full update on Steam ↗• Market and quick-trade prices now include every modifier the game actually charges (market trends, faction standing, trading post, haul premium). Previously the shown price could differ by 100g+ on expensive goods like mithril. • Selling goods back in the city you bought them no longer grants reputation or XP. • Map labels for outposts are shorter (hub name dropped) so they no longer overlap or truncate. • Duplicate village names were already fixed in 1.0.1; existing saves are updated on launch.
Read full update on Steam ↗• Achievement unlock popups, the First/Second-strike badge on soldier cards, and route names on the title screen (profile cards / past journeys) are now translated in all languages. Thanks to the reviewer who reported them.
Read full update on Steam ↗• 38 outposts that shared an identical name with a neighbor now carry a compass direction (e.g. "Shaanxi South Manor Village") so they can be told apart. Existing saves are updated automatically on launch. • Fixed untranslated text: the Dark and Chaos starting-route descriptions, all achievement descriptions, and the "next challenge" name in non-Korean languages. • UI scale can now be changed any time with Ctrl + / Ctrl − (Ctrl 0 resets), up to 160%. Also in ⚙ Options › UI scale. • Demo build now reports itself separately in diagnostics.
Read full update on Steam ↗All 131 battle units redrawn Roughly double the resolution. In 1.2.0 the units got bigger, which made the old art look soft and blurry — now faces, armour and weapons read clearly. Stronger contrast and colour, so you…
Update 1.1.0 — A fairer first two hours • The steward no longer calls you "ready" with a single soldier. Fill all three slots first — with one soldier you lost roughly one road fight in three; with three, one in fifte…
£8.18 → £9.09.
• Market and quick-trade prices now include every modifier the game actually charges (market trends, faction standing, trading post, haul premium). Previously the shown price could differ by 100g+ on expensive goods l…
• Achievement unlock popups, the First/Second-strike badge on soldier cards, and route names on the title screen (profile cards / past journeys) are now translated in all languages. Thanks to the reviewer who reported…
• 38 outposts that shared an identical name with a neighbor now carry a compass direction (e.g. "Shaanxi South Manor Village") so they can be told apart. Existing saves are updated automatically on launch. • Fixed unt…