Steam release scheduled · App 5172140

MOLTYN Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Adjustable Text Size
  • Camera Comfort
  • Color Alternatives
  • #category_contrast_controls
  • Custom Volume Controls
  • Adjustable Difficulty
Steam

Store data

Store status
Coming soon
Scheduled release
5 October 2026
Positive reviews
—
Total reviews
0
Release date
5 October 2026
Player tracking—Begins when the game launches
Release date5 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5172140
App type
Demo
Supported systems
Windows
Genres
Action, Indie, Simulation
Release date
5 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Quad-core, 2.5 GHz (Intel Core i5-4460 / AMD Ryzen 3 1200)
Memory
8 GB RAM
Graphics
Any DirectX 11 capable GPU; integrated graphics supported (Intel UHD 620 or better)
Storage
1 GB available space
Recommended
Requirement
Requires a 64-bit processor and operating system
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

Melt the city. Flood it. Nuke it!

Spray lava off the crater rim and it runs down the mountain into town. Cut the supports out of a tower and it pancakes into rubble you can bury, melt or pick up and throw. Flood a street and the water works its way down through the floors and sits at its own level, one storey at a time.

None of that is a set piece. Nothing on screen is scenery: every pixel of rock, sand, water, lava, steam, ice and metal is real matter that melts, floods, freezes, burns, sets, cracks and collapses on its own.

This is the free demo: the real engine, the real physics and the real hero. Four story missions, the island to yourself for as long as you like, and a few practice scenes on the side.

Four story missions

AFTER HOURS. Something is dug in under the harbour district and the city is the shield. Hold the streets, then tunnel down and take out the command unit.

KAIJU ATTACK! An eruption that learned to walk comes in off the breakwater. Kill the escorts that hold its shield up, then bring it down by any means necessary, before it lasers the entire city!

SHADOW MOLTYN. Something climbed out of the volcano after you, and it looks like you. Same powers, same matter. Handsome guy really.

STARFALL. The sky is falling on the city and you are the only thing between the two. Break the meteors up any way you want, just try to keep the skyline standing.

Missions can be lost. Every one ends on a report card that leads with how much of the city is still standing, so the real score is what the town paid for your rescue.

The island sandbox

A cold open in a destructible office. MOLTYN presents his own abilities on the wall screen, which doubles as the controls tutorial. Hold to skip it, or laser the screen off the wall and the pitch dies with it. The room is yours to wreck and it is fully simulated like everything else.

The island. A volcano island, ocean on both sides, and a hillside town running down to the harbour: office blocks, high-rise, walk-ups, houses, a lighthouse, a subway with a real train in it, would be a shame if someone messed it up for no good reason!

Seven powers. Laser, gravity, water, lava, storm, freeze, and a nuke. On a world that genuinely reacts: lava meeting water makes obsidian and steam, a building that loses its supports pancakes, thrown matter lands and stays where it lands.

Enemies, if you want them. Wasp waves from the sky and heavier things on the ground, switchable on or off. They take damage as matter, not as a flashing sprite.

No timer, no fail state. Get knocked down and you get back up. Reset the island whenever you like.

What is not in the demo

The full 18-mission story campaign

The other sandbox worlds

One of the eight powers

Those are in the full game. Early Access launches 12 November 2026 with the sandbox and the first ten missions.

Accessibility

Adjustable screen shake

A photosensitivity safeguard that caps flash intensity and rate-limits strobe effects

A damage assist

A colour-blind-safe hazard palette

Controller support throughout, menus included

UI scaling with a readability floor

Tell us what broke

Press F2 in the demo to send a note straight to the developer, with an optional diagnostics file attached. It is opt-in every time and it says so on screen. Feedback goes directly to the person who can fix it.

Steam gallery

Screenshots

5 available
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