Store data
- UK price
- £10.75
- US price
- $11.99
- Positive reviews
- 72%
- Total reviews
- 29
- Release date
- 20 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 7 | -7 | -50.0% | 1 | -57.9% |
| November 2026 | 6 | -3 | -33.3% | 1 | -44.8% |
| October 2026 | 9 | -5 | -35.7% | 2 | -60.4% |
| September 2026 | 14 | — | — | 4 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
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| United KingdomGBP · GB | GBP | £10.75 | £10.75 | 0% | £10.75 | No change recorded |
| United StatesUSD · US | USD | $11.99 | $11.99 | 0% | $11.99 | No change recorded |
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| PeruPEN · PE | PEN | S/.30.99 | S/.30.99 | 0% | S/.30.99 | No change recorded |
| PhilippinesPHP · PH | PHP | P385.00 | P385.00 | 0% | P385.00 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
TECHFRONT is a sci-fi real-time strategy game where you build bases, develop your economy, and wage war across land, air, and sea.
Starting with a small base, you gradually expand your production and build an army that can grow to tens of thousands of units . Tanks, artillery, missile systems, aircraft, warships, submarines, and heavy experimental machines can all fight simultaneously across the battlefield.
Naval warfare is just as important as combat on land. Build powerful fleets, deploy submarines, strike coastal infrastructure, and fight for control of key areas. In the skies, fighters, bombers, and other aircraft support your armies and destroy critical enemy targets.
As you advance technologically, you gain access to the most destructive weapons available: nuclear missiles, strategic artillery, superweapons, and gigantic combat robots capable of breaking through heavily fortified defenses and changing the course of an entire battle.
Victory depends on more than simply having the largest army. You must control resources, protect your industry, expand your territory, combine different unit types effectively, and exploit weaknesses in the enemy's defenses.
In TECHFRONT, small clashes can gradually turn into wars involving enormous armies, fleets, and air forces, with late-game battles defined by nuclear strikes and colossal experimental war machines.
| # | ||
|---|---|---|
| 01 | Virex Destroyed | 1.6% |
| 02 | Mentaris Destroyed | 1.3% |
| 03 | Victory Edf | 1.3% |
| 04 | Edf Destroyed | 0.0% |
| 05 | Full Completion | 0.0% |
| 06 | Hard Ai Defeated | 0.0% |
| 07 | Normal Ai Defeated | 0.0% |
| 08 | Victory Mentaris | 0.0% |
| 09 | Victory Virex | 0.0% |
A huge TECHFRONT update is here!The main goal of this update is to address the game’s biggest weakness: its visuals. The changes cover maps, effects, animations, and unit scale. The update also improves performance, AI behavior, and English voice acting.Many maps have been visually redesigned. The remaining maps will be improved in future updates.Improved explosion and firing effects. Added new trail effects for aircraft and experimental units.Improved unit animations.Added new superweapon effects and refined existing ones.Optimized CPU usage in large-scale battles.Improved the water shader on maps.Improved AI behavior.Refined the English voice acting in the story campaign.Another major change is the reduction in unit scale. An early design mistake made units look too large relative to the maps. Their size has now been adjusted to a more suitable scale, making battles look more propor...
Read full update on Steam ↗Two major updates have been released over the past few weeks.English voice acting has been added to the story campaign. You can now select the voice, interface, and subtitle languages separately in the settings. One character’s lines will likely be re-recorded in the future. As a reminder, all voice acting in the game is performed by professional actors.Fixed excessive GPU load caused by my custom shaders. Optimization is still ongoing and will continue in future versions of the game.Work on the game’s visuals continues. New unit animations and firing effects have already been added. You’ll also find a new version of Seton in the map list, showcasing the direction of future improvements to the other maps. Astrocrater has also been significantly improved. The water’s appearance has received a substantial overhaul as well.AI bot behavior has been significantly improved. Bots now take th...
Read full update on Steam ↗A major game update is now available!Significantly improved visuals. Many new effects have been added to replace the old repetitive ones: attack and destruction effects for “Black Sun,” commander explosions, the Virex nuclear strike, explosions from weapons with area damage, artillery shell trails, and much more.Improved the in-game interface. Units now have clearer indicators for blast radius and weapon spread. Updated command markers and fixed several issues with the unit menu logic.Fixed bugs in the final EDF campaign mission against Mentaris.Fixed issues with bot behavior.Attack aircraft and the “Emperor” can now attack grounded air units.Fixed many other bugs.
Read full update on Steam ↗A Major Game Update Is OutWhat’s new:The second story campaign mission is now easier: the locations of the research centers are visible from the start.Scouted enemy buildings remain visible for 30 seconds.The building template system has been reworked.Some unit sounds that didn’t work well have been removed.The hotkey system has been completely reworked. Hotkeys are now also shown in the in-game Esc menu.A new feature helps you automatically find the best position for the next building when creating economic grids.New settings have been added.Many minor issues have been fixed.
Read full update on Steam ↗The launch wasn’t without problems, but I’ve prepared a major update that should address the main issues.What’s changed:Optimized the shaders. Bugs were causing them to put a heavy load on the system and slow down the game.Improved the graphics by reworking the shaders.Improved the graphics settings menu and added new options.The game now automatically detects your monitor’s current resolution on first launch.Fixed the most serious balance issues.Fixed game crashes.Fixed many smaller issues.Improved the UI.What’s next:Reduce the load caused by AI players. I’m currently tracking down performance spikes.Continue improving the UI and unit balance.Possibly reduce the size of buildings and units relative to the map. This is just an idea for now.
Read full update on Steam ↗A huge TECHFRONT update is here!The main goal of this update is to address the game’s biggest weakness: its visuals. The changes cover maps, effects, animations, and unit scale. The update also improves performance, A…
Two major updates have been released over the past few weeks.English voice acting has been added to the story campaign. You can now select the voice, interface, and subtitle languages separately in the settings. One c…
1 positive · 0 negative.
1 positive · 0 negative.
A major game update is now available!Significantly improved visuals. Many new effects have been added to replace the old repetitive ones: attack and destruction effects for “Black Sun,” commander explosions, the Virex…
1 positive · 0 negative.