Store data
- UK price
- £7.72
- US price
- $8.49
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 22 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| September 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £9.09 | £7.72 | 15% | £7.72 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.49 | 15% | $8.49 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
What you sharpen in this game is not your reflexes — it's your machine's brain. Measure "distance to enemy", test "closer than 90m", wire it into "fall back" — connect nodes with wires, and the way you fight becomes the mech's pilot. No programming knowledge needed. The numbers flowing along the wires teach you everything.
During battle, you can open your algorithm as a living blueprint. Which sensor reads what, which condition just turned ON, why the mech did what it did — you watch the values flow in real time, so you can find both the reason you lost and the fix, with your own eyes.
Head, body, legs, arms, weapons, shoulders, backpack — 9 slots, built from parts that carry each maker's quirks. Go light and evasive, or heavy and armored. Ballistics, energy weapons, missiles, melee blades. Balancing weight against generator output is part of the puzzle: the machine itself is your answer, too.
Boost, quick-boost, jump, hover. Chip away at your enemy's poise, and when they stagger, pour everything into that 0.8-second window. High-speed mech combat on a deterministic 60fps simulation — the same algorithms always produce the same fight.
Manual control is available at any moment. The results screen, however, shows one number: how much of the fight was fought by your algorithm. If you still need your hands, the design isn't done. When you win at 100% automation, the winner is your design.
Take contracts, buy parts with the rewards, climb the ranks. Every rival machine in your way can be read — observe it, write the counter in nodes, take it down. Start by dissecting the 10 sample algorithms, and end with tactics that are yours alone.
Visual programming — just connect nodes, no coding required
A "living blueprint" that shows values flowing during battle
9-slot assembly with distinct part makers
High-speed combat: stagger, quick-boost, aerial fights
Manual intervention allowed anytime — but your "algorithm ratio" is scored
Export algorithms as files — trade them and fight
Build your own algorithms and play the solo career through the Nox fight. Experiment as often as you like in practice mode. The interface supports 14 languages.
Combat can be controlled with a gamepad. A keyboard and mouse are required for algorithm editing and text entry.
| # | ||
|---|---|---|
| 01 | First ContractWin your first solo contract. | 28.5% |
| 02 | My Own MachineSave a mech with a loadout different from the starter mech. | 14.2% |
| 03 | Spoils of BattleClaim a new part after a battle. | 14.2% |
| 04 | A Lightweight AnswerWin a contract restricted to 75% load capacity or less. | 0.1% |
| 05 | An Answer of My OwnWin a battle using an algorithm you have edited. | 0.1% |
| 06 | An Unfamiliar OpponentFinish an asynchronous battle against another player's mech. | 0.1% |
| 07 | Boot SequenceComplete the introductory game tutorial. | 0.1% |
| 08 | Challengers WelcomePublish a mech to the Steam Workshop. | 0.1% |
| 09 | First ConnectionConnect two nodes for the first time. | 0.1% |
| 10 | Give It a ChoiceFinish a battle with a connected conditional switch in your algorithm. | 0.1% |
| 11 | Learn from the BestFinish a practice battle against an opponent you saved for research. | 0.1% |
| 12 | Let the Blade SpeakWin a melee-only contract. | 0.1% |
| 13 | Master of RangeWin a guns-only contract. | 0.1% |
| 14 | Opportunity in ConstraintWin a restricted contract. | 0.1% |
| 15 | Proof of ImprovementAfter a loss, change your mech or algorithm and beat the same opponent. Practice battles count. | 0.1% |
| 16 | Rank AReach rank A. | 0.1% |
| 17 | Rank BReach rank B. | 0.1% |
| 18 | Rank CReach rank C. | 0.1% |
| 19 | Rank SReach rank S. | 0.1% |
| 20 | The Next MoveWin a solo contract with a part you claimed after a battle equipped. | 0.1% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.