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Steam player data · App 5167200

ALGO ARMS

View on Steam ↗Updated 23 Sept · 05:00 UTC
  • Single-player
  • Steam Achievements
  • Steam Cloud
  • Family Sharing
Steam

Store data

UK price
£7.72
US price
$8.49
Positive reviews
Total reviews
0
Release date
22 September 2026
Concurrent players1Most recent successful sample
Today's peak118/144 samples
Tracked peak1Highest retained daily peak
Steam rating0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
5167200
App type
Game
Supported systems
Windows
Genres
Action, Indie, Simulation, Early Access
Release date
22 September 2026
Last player update
23 Sept · 05:00 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 64-bit
Processor
Intel Core i3-6100 / AMD Ryzen 3 1200
Memory
4 GB RAM
Graphics
Vulkan 1.0 compatible GPU (Intel HD Graphics 620 / GeForce GTX 750 / Radeon R7 260 or newer)
Storage
500 MB available space
Additional Notes
Requires a Vulkan-compatible GPU. A mouse is recommended for the node editor.
Recommended
OS
Windows 10 / 11 64-bit
Processor
Intel Core i5-8400 / AMD Ryzen 5 2600
Memory
8 GB RAM
Graphics
GeForce GTX 1050 / Radeon RX 560 or better
Storage
500 MB available space

Launch window

Released 22 September 2026 · Tracking from 23 September 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.72
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
1
Steam reviews
0Rating not recorded
Twitch peak
Not recorded
Price observed
£7.72
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 1Average 0Latest 1
0011123 Sept 2026, 02:00 UTC23 Sept 2026, 05:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days10
September 202610
Explore game activity ↓
About this game

Description

Supplied by the Steam store

Don't pilot it. Design it.

What you sharpen in this game is not your reflexes — it's your machine's brain. Measure "distance to enemy", test "closer than 90m", wire it into "fall back" — connect nodes with wires, and the way you fight becomes the mech's pilot. No programming knowledge needed. The numbers flowing along the wires teach you everything.

A blueprint that runs

During battle, you can open your algorithm as a living blueprint. Which sensor reads what, which condition just turned ON, why the mech did what it did — you watch the values flow in real time, so you can find both the reason you lost and the fix, with your own eyes.

Assembly

Head, body, legs, arms, weapons, shoulders, backpack — 9 slots, built from parts that carry each maker's quirks. Go light and evasive, or heavy and armored. Ballistics, energy weapons, missiles, melee blades. Balancing weight against generator output is part of the puzzle: the machine itself is your answer, too.

Combat

Boost, quick-boost, jump, hover. Chip away at your enemy's poise, and when they stagger, pour everything into that 0.8-second window. High-speed mech combat on a deterministic 60fps simulation — the same algorithms always produce the same fight.

You can intervene. But—

Manual control is available at any moment. The results screen, however, shows one number: how much of the fight was fought by your algorithm. If you still need your hands, the design isn't done. When you win at 100% automation, the winner is your design.

Solo career

Take contracts, buy parts with the rewards, climb the ranks. Every rival machine in your way can be read — observe it, write the counter in nodes, take it down. Start by dissecting the 10 sample algorithms, and end with tactics that are yours alone.

Visual programming — just connect nodes, no coding required

A "living blueprint" that shows values flowing during battle

9-slot assembly with distinct part makers

High-speed combat: stagger, quick-boost, aerial fights

Manual intervention allowed anytime — but your "algorithm ratio" is scored

Export algorithms as files — trade them and fight

Play the free demo

Build your own algorithms and play the solo career through the Nox fight. Experiment as often as you like in practice mode. The interface supports 14 languages.

Combat can be controlled with a gamepad. A keyboard and mouse are required for algorithm editing and text entry.

Steam gallery

Screenshots

15 available
More game data · Seller history